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Oculus Rift Requirements Revealed

Oculus Rift Requirements Revealed

First Look at the Rift, Shipping Q1 2016

Oculus Rift Requirements Revealed

 

We know the the consumer version of the Oculus Rift will be made available sometime in Q1 2016, and that it will have two 2160x1200 displays which operate at 90Hz, which will need to refresh over 233 million pixels per second each, which will require a massive increase in GPU requirements over standard 1080p rendering.

 

"You're going to want a nice gaming rig. We're not talking about a high-end, crazy computer, but something that would run modern games well today."                                                                                                                                   "The goal is for all Rift games and applications to deliver a great experience on this configuration," "Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development."

 

First Look at the Rift, Shipping Q1 2016

 

Here are the recommended specifications for the retail version of the Oculus Rift, don't expect the thing to work well with a lower end setup. Oculus' Vice president said this: "You're going to want a nice gaming rig. We're not talking about a high-end, crazy computer, but something that would run modern games well today."

 

  • - NVIDIA GTX 970 / AMD 290 equivalent or greater
  • - Intel i5-4590 equivalent or greater
  • - 8GB+ RAM
  • - Compatible HDMI 1.3 video output
  • - 2x USB 3.0 ports
  • - Windows 7 SP1 or newer

 

First Look at the Rift, Shipping Q1 2016

 

2016 is likely going to be the year that VR finally takes off, with the Oculus finally coming to consumers, Valve releasing their Vive headset with HTC and Sony releasing their Project Morpheus headset. 

 

You can join the discussion on the System Requirements for Oculus Rift on the OC3D forums.

 

 

The requirements for the retail version or the Oculus Rift Headset has been announced. Prepare you wallets.http://www.overclock3d.net/articles/gpu_displays/oculus_rift_requirements_revealed/1

Posted by OC3D on Saturday, 16 May 2015
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Most Recent Comments

16-05-2015, 06:45:27

xmodder
It is just me or do the Maths not work?

Two 2160x1200 @90fps don't produce 233 million pixels per second, a single 2160x1200 screen does.

Also: I'm excited, yet unsure if upgrading from a DK2 will be worth ist :\Quote

16-05-2015, 07:04:23

WYP
Quote:
Originally Posted by xmodder View Post
It is just me or do the Maths not work?

Two 2160x1200 @90fps don't produce 233 million pixels per second, a single 2160x1200 screen does.

Also: I'm excited, yet unsure if upgrading from a DK2 will be worth ist :\
Sorry for the Typo, it has been fixed now. It should have said each. My badQuote
Reply
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