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Oculus U-Turns on Rift Only DRM

Oculus U-Turns on Rift Only DRM

Oculus U-Turns on Rift Only DRM

Oculus U-Turns on Rift Only DRM

 

Oculus has made a U-Turn on Rift only DRM on their storefront, allowing HTC Vive users to play Oculus Games without using DRM bypassing measures. 

This comes just over a month after Oculus put their Oculus Rift only DRM (Digital Rights Management) which was added to the Oculus store with Oculus' Runtime 1.4 update. This update prevented games from running unless an Oculus Rift Headset was connected to PC, preventing VR users who only owned the HTC Vive from playing games from the Oculus storefront, even if they had already bought and paid for their Oculus software.  

This prompted the creator of ReVive, an HTC Vive compatibility hack for Oculus Rift Exclusive games, to find a way to bypass Oculus' DRM, making ReVive functional but also enabling future piracy on the platform. 

The creator of ReVive stated at the time that he did not support Piracy, but breaking the functionality of ReVive forced him to create a way to bypass Oculus' DRM. 

 

  This release should bypass the DRM on all Oculus Home games. Thus restoring the compatibility that Revive had before the Oculus Runtime 1.4 update. There is no more need for the RevivePlatform DLLs, you will need to remove these DLLs again or else you will get code signature errors.

I still do not support piracy, do not use this library for pirated copies.

  Oculus U-Turns on Rift Only DRM

 

It seems that after a month Oculus has decided to drop their Oculus Only DRM from their store, allowing the HTC Vive's ReVive hack to function without the need for bypassing Oculus' security. Since the DRM patch was no longer necessary the patch was then removed from all versions of the ReVive software, removing the ability for it to be used for piracy. 

 

    I've only just tested this and I'm still in disbelief, but it looks like Oculus removed the headset check from the DRM in Oculus Runtime 1.5. As such I've reverted the DRM patch and removed all binaries from previous releases that contained the patch.

 

While Oculus has every right to protect their platform, it makes much more financial sense for Oculus to allow HTC Vive owners to use the Oculus Gaming Store, after all, they are extra customers who are more than willing to spend some money on the latest VR experiences and place money in Oculus' pocket. 

Hopefully, this means that Oculus will not use any Oculus headset only DRM in the future as an open VR market space is much more likely to thrive. 

 

You can join the discussion on the Oculus Rift DRM U-Turn on the OC3D Forums

 

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Most Recent Comments

24-06-2016, 18:29:33

NeverBackDown
If they want VR to succeed, there should be NO DRMs at all. Otherwise if everything gets enclosed it will separate the market and have a higher chance of failure.Quote

24-06-2016, 19:01:20

Greenback
I wonder if that has something to do with Developers telling them to politely go away when they have approached them for exclusivesQuote

24-06-2016, 19:27:39

Kushiro

25-06-2016, 05:17:49

TalllPaul
Good move.Quote

25-06-2016, 15:42:45

smilertoo
Nice to see some common sense, now their next update won't be cracked as the dev said he only wanted to play them, not pirate them.Quote
Reply
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