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Overwatch now has 21:9 monitor support

Overwatch now has 21:9 monitor support

Overwatch now has 21:9 monitor support

Overwatch now has 21:9 monitor support

 

Overwatch now has 21:9 monitor support, but using it actually gives players a competitive disadvantage when compared to playing the game in 16:9 or 16:10. 

In most games using a 21:9 resolution increases the game's field of view by allowing the player to see more of the battlefield in their peripheral vision, but in Overwatch players using a 21:9 resolution will have to use the same max FOV of 103 as players using 16:9 or 16:10 monitors. This means that players using 21:9 monitors will have a lower area of view, effectively giving players the same view as 16:9 players with sections cut off from their top and bottom view. 

Right now Blizzard states that they do not plan on increasing the game's max FOV option, stating that they do not want to give 21:1 users a substantial FOV advantage, though this choice does give 21:9 players a disadvantage when it comes to seeing actions that are at the top or bottom of the players view. 

  

     We do not plan to increase the max FOV beyond 103, in any resolution. I know this is not the answer our 21:9 players want to hear. But we feel like it would be unfair to 16:10 and 16:9 players if 21:9 gave a substantial FOV advantage.

Overwatch now has 21:9 monitor support  

 

You can join the discussion on Overwatch's 21:9 resolution support on the OC3D Forums

 

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Most Recent Comments

14-07-2016, 14:44:37

NeverBackDown
Well alternatively, if it wasn't increased, 21:9 users would gain a big advantage in the form of inherently better viewing angles, due to the nature of the panels build. So they should at least try to balance it out.Quote

14-07-2016, 15:38:05

MiNo
Does that mean that there is no support for dual monitor setups or 3 panels even?

I guess it makes sense from a 'esport' perspective, but i never ever before considered that a game would not try to use all the gear the PC gamer had.

I mean, is that not like the whole point of PC gaming?Quote

14-07-2016, 16:28:59

Snortan
Quote:
Originally Posted by MiNo View Post
Does that mean that there is no support for dual monitor setups or 3 panels even?

I guess it makes sense from a 'esport' perspective, but i never ever before considered that a game would not try to use all the gear the PC gamer had.

I mean, is that not like the whole point of PC gaming?
I've yet to find a game that works on two monitors, with three you have surround/eyefinity which most games support.Quote

14-07-2016, 18:40:08

jimma47
Pretty sure that for every 'advantage' there would be an equally influencing disadvantage that would even it out once you go super-wide or multi monitor. Refresh rates, higher GPU requirements etc.

Why stop there? Why not lock frame rates at 60hz and 1080p as max resolutions so as 'not to give anyone an advantage' Why even go past 4:3 CRT? While we're at it lock it to single core 386 machines from the 90s...

I don't play the game so I don't particularly care but it seems a bit of a cop out by the devs.Quote

15-07-2016, 03:21:12

FlawlessSoul
Quote:
Originally Posted by jimma47 View Post
Pretty sure that for every 'advantage' there would be an equally influencing disadvantage that would even it out once you go super-wide or multi monitor. Refresh rates, higher GPU requirements etc.

Why stop there? Why not lock frame rates at 60hz and 1080p as max resolutions so as 'not to give anyone an advantage' Why even go past 4:3 CRT? While we're at it lock it to single core 386 machines from the 90s...

I don't play the game so I don't particularly care but it seems a bit of a cop out by the devs.
That's a ridiculous argument and you know it - not only are there minimum system requirements and a common resolution, but the argument against higher FOV on wider screens is perfectly valid and entirely rational. Bringing up CRTs and 486s is a childish attempt at offering an opinion on this argument. Have a rusk, and [email protected]#k off.Quote
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