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Photorealistic graphics may be possible with 40 TFLOPS of GPU performance

Photorealistic graphics may be possible with 40 TFLOPS of GPU performance

Photorealistic graphics may be possible with 40 TFLOPS of GPU performance

Photorealistic graphics may be possible with 40 TFLOPS of GPU performance

 

Tim Sweeney, the founder and CEO of Epic Games, has stated that he believes that Photorealistic graphics may be possible with around 40 TFLOPS of GPU performance. 

This means that we are still a long way from Photorealistic graphics, as 40TFLOPS is roughly equivalent to 7 Xbox One Project Scorpio consoles, a console which will not release until late 2017, or 7 of AMD's new RX 480 GPUs. 

 

  You know, we’re getting to the point now where we can render photo-realistic static scenes without humans with static lighting,

Today’s hardware can do that, so part of that problem is solved. Getting to the point of photo-realistic dynamic environments, especially with very advanced shading models like wet scenes, or reflective scenes, or anisotropic paint, though…maybe forty Teraflops is the level where we can achieve all of that.

 

Photorealistic graphics may be possible with 40 TFLOPS of GPU performance  

With VR and higher display resolutions and refresh rates becoming more common higher levels of GPU performance are a must, especially if these new industries want to continue to evolve and for the technology to become more affordable for mainstream users.  

40 TFLOPs is a large number and tech companies will have to fight an uphill battle in order to continue fighting against physics to create smaller products with increased performance. 

 

You can join the discussion on the possibility of Photorealistic graphics on the OC3D Forums

 

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Most Recent Comments

18-07-2016, 06:38:18

Kushiro
But some of us already have close to that

Too bad I didnt go quadQuote

18-07-2016, 10:28:07

Daiyus
I'm still blown away by how much graphics have improved in the fifteen years I've been gaming. To look at titles that were groundbreaking upon their release and then to see them now remastered with the latest technologies is mind blowing. Try playing Tomb Raider on the PS1 and then Rise of the Tomb Raider on PC, the leap is enormous.

While photo-realistic graphics would be nice I think there's more to games than just graphics. It's great that manufacturer's are pushing towards this lofty goal but there's so much to improve from animation, physics, to simple good writing and engines capable of dealing with massive variations in player choice. So many games sacrifice branching narratives due to other requirements of the modern age, amazing graphics being one of them. I want to see graphics improve alongside everything else, and see the rebirth of truly dynamic storytelling.Quote
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