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Playstation VR will use an External VR Processing Box

Playstation VR will use an External VR Processing Box

Playstation VR will use an External VR Processing Box

Playstation VR will use an External VR Processing Box

 

Platstation VR will be coming in the first Half of 2016, the same timeframe as both the Oculus Rift and the HTC Vive, but Playstation VR was considered a non-starter by many experts given the Playstations relative horespower when compared to PCs and the high computational demands of VR. Now it has been revealed that Sony's Playstation VR will use and external computational box, which will give the PS4 the horsepower it needs for VR. 

The Playstation VR headset has a maximum refresh rate for 120Hz with a display resolution of 1920x1080, which is 960x1080 for each eye. 

Sony's External computation box is said the be around the size of a Wii, but at this time we can only guess at the computational horsepower inside of it. This extra boost in graphical horesepower will help Sony create visually appealing experiences with VR, but it will also significantly increase the price of using VR on the Playstation platform, requiring not only the headset itself and a PS4 but also the external processing unit.  

 

 

Sony has already deemed that a stable 60fps is the Minimum required for VR gaming, but is pushing for 90fps to be the Standard for play as even a stable 60FPS can cause users discomfort while using VR.

As Sony says that "Going fast is not optional" when using VR, as a higher framerate and display refresh rate will counteract the side affects of motion sickness and other side effects of using VR. In VR you will notice the disconnect between your movement in real life and your movement in-game, so lowering the delay between action and visual response is crucial, making increasing the framerate a vital step when moving to VR.  

These findings are very similar to the findings of Oculus and HTC/Valve, since both the Oculus Rift and the HTC Vive headsets use displays which run at 90Hz, though with such a high refresh rate it can be argued that the PS4 will likely be unable to run many visually demanding games while using VR headsets, especially given how few 1080p 60FPS games that are currently available.

 

Sony pushes for 90FPS as Standard for VR

 

2016 is likely going to be the year that VR finally takes off, with the Oculus Rift and HTC Vive finally releasing to consumers. Sony is making great progress with their Playstation VR headset, but right now it is very concerning that they have listed a steady 60 as a minimum, regardless of the fact that the same slide from Sony says that this will cause discomfort to users. 

 

You can join the discussion on Sony's VR Headset and their VR Computational Box on the OC3D forums.

 

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Most Recent Comments

17-12-2015, 07:40:21

MadShadow
I wonder if this extra processing power will be able to used just on its own, without VR. That would probably make the PS4 significantly faster than the XBONE.Quote

17-12-2015, 13:38:36

NeverBackDown
Doubt it. Otherwise it would technically be a ps4.5
Although I'm glad they are doing this method. Otherwise it would be a terrible experience and not worth it at all. I wonder if all the vr processing is done in the box or it combines itself with the ps4. Kinda like ps4 handles certain things and the heavier stuff is handed off to the boxQuote

17-12-2015, 16:46:39

MadShadow
Quote:
Originally Posted by NeverBackDown View Post
Doubt it. Otherwise it would technically be a ps4.5
Although I'm glad they are doing this method. Otherwise it would be a terrible experience and not worth it at all. I wonder if all the vr processing is done in the box or it combines itself with the ps4. Kinda like ps4 handles certain things and the heavier stuff is handed off to the box
Maybe it will be something they enable later down the line. Imagine how much it would extend the lifespan of the PS4(.5)Quote

17-12-2015, 18:41:11

NeverBackDown
Quote:
Originally Posted by MadShadow View Post
Maybe it will be something they enable later down the line. Imagine how much it would extend the lifespan of the PS4(.5)
Well then technically they already did that and are creating a SDK to extend that feature over? It's in the realm of possibility but it's a matter of is it worth it for devs to create two versions of a ps4 game if they don't want VR. Think that answer is noQuote

17-12-2015, 22:27:02

Kushiro
Nice. But cost..Quote
Reply
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