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Project Cars now supports the HTC Vive

Project Cars now supports the HTC Vive

Project Cars now supports the HTC Vive

Project Cars now supports the HTC Vive

 

Project Cars has now been patched to support the HTC Vive, giving the game support for both major VR headsets. The game will also be gaining some HTC Vive specific features, like allowing players to use their SteamVR background while in the games menus, allowing players to customise their surroundings while in menus using the Steam Workshop.  

This new patch also implements mouse support in VR and allows users to seamlessly switch between control methods on the fly, be it from keyboard to gamepad or whatever your desired control method is.  

Below are the recommended PC system requirements to play Project Cars in VR. 

 

VR-READY RECOMMENDED SPEC

    • - NVIDIA GTX 970 / AMD R9 290 equivalent or greater
    • - Intel i5-4590 equivalent or greater
    • - 8GB+ memory
    • - Compatible HDMI 1.3 video output, 3x USB 3.0 ports, 1x USB 2.0 port
    • - Windows 7 SP1 64 bit or newer

 

 

Project CARS - PC patch notes 11.0 

Virtual Reality 
* HTC Vive support 
* Gaze control implemented, providing hands-free interaction with the User Interface 
* Mouse pointer control in HMD view implemented 
* Photo mode is now fully functional 
* Depth of Field effects now work correctly 
* The game will now retain controller focus when the player removes the HMD 
* Improved rendering system for Crepuscular rays and Sun flares 
* Improved rendering of dirt and rain drops on Helmet visor 
* Improved the default seat position 
* Improved the default HUD position 
* Improved default camera settings to prevent the car tilting independently from the player at steep inclines 
* Fixed a refresh issue on the UI when returning from a race to the main menu 

Other 
* Nürburgring Combined 
- Fixed an issue where a pit stop operation would fail to initiate correctly, leaving the car stuck in the pits 
- Fixed the starting lights not working 
- Fixed an issue with the pit-in trigger potentially initiating when the player is on the main straight
* Improved system for Opponent Labels 
* Added support for the Thrustmaster TMX ForceFeedback wheel 
* Fixed an issue with Fanatec wheels where at times it would cause dropped frames at the start of a race 
* Fixed an issue with Fanatec wheels where LEDs and pedal rumble motors failed to work after a disconnect/reconnect

 

You can join the discussion on Project Cars Gaining support for VR on the OC3D Forums

 

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