'

Project Scorpio will support 3rd party VR headsets

Project Scorpio will support 3rd party VR headsets

Microsoft announces Project Scorpio Xbox One Console

Project Scorpio will support 3rd party VR headsets

 

Phil Spencer has confirmed that Microsoft is not working on a first party VR headset and has confirmed that Project Scorpio will support "many" 3rd party headsets in an interview with Wired

Microsoft already has a partnership with Oculus, which has an Xbox One controller ship with every Rift headset that they sell. One other thing to note is that the 6TFLOPs of compute performance in Project Scorpio closely matches the minimum PC requirements for VR when looking at AMD GPUs. 

Phil Spencer has also said that VR will be a big feature of Project Scorpio, as the capabilities of current generation consoles are simply not enough to run today's demanding games in a VR environment. VR runs on two screens at 90FPS, which is simply something that the Xbox One and PS4 can handle without a significant graphical downgrade. This is also one of the reasons why PlayStation VR uses lower resolution screens than the Oculus Rift and HTC Vive.

 

When we went out and talked to VR developers, the capability and the hardware spec that they need to deliver a console-like experience to VR was a requirement of 6 teraflops, which clearly, today’s consoles—PlayStation 4 and Xbox One—don’t have.

 

Microsoft announces Project Scorpio Xbox One Console

 

With Project Scorpio Xbox wants to enable PC-like VR experiences on console, rather than forcing VR onto a platform that clearly does not have the required GPU hardware to run it optimally.  Phil Spencer admits that the best place to experience VR right now is on PC, but with project Scorpio they wish to facilitate that same "magical experience" onto their Xbox Platform.  

 

The best place for VR innovation is the PC,

I think developers should still go focus on the PC, because I think that’s a great place to innovate. What we’re doing… is we’re able to take some of the PC innovation that we see… and bring it to the console space, to enable those magical experiences on Scorpio when it launches.

 

You can join the discussion on Project Scorpio supporting 3rd party VR headsets on the OC3D Forums

  

«Prev 1 Next»

Most Recent Comments

15-06-2016, 13:01:25

NeverBackDown
Well at least they admit VR won't work on current consoles. But they will need more than 6TFLOPs of compute. It's the minimum right now. In a couple years it won't be enough and this releases end of 2017.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.