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Rise of the Tomb Raider now supports DirectX 12 Multi-GPU and Asynchronous Compute

Rise of the Tomb Raider now supports DirectX 12 Multi-GPU and Asynchronous Compute

Rise of the Tomb Raider now support DirectX 12 Multi-GPU and Asynchronous Compute

Rise of the Tomb Raider now supports DirectX 12 Multi-GPU and Asynchronous Compute

 

Rise of the Tomb Raider has been patched to support DirectX 12 Multi-GPU and Asynchronous Compute as well as provide several other DX12 performance enhancements. 

This update will also be applied to the Windows Store version of the game, though it will come to that version of the game at a later date. 

 

     We have just released the seventh PC patch for Rise of the Tomb Raider, build 1.0.668.0. This patch adds improvements for DX12 multi-GPU support (this includes NVIDIA SLI and AMD CrossFireX), as well as a variety of other fixes. For details please see below. 

This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, the update will be available in the near future, and will be downloaded by the Store automatically. We will update this thread when the Windows Store patch is live. 

 

  Rise of the Tomb Raider now support DirectX 12 Multi-GPU and Asynchronous Compute

 

Right now Nixxes only recommends the most recent GPU drivers from AMD and Nvidia, though they expect this patch to offer performance improvements to everyone who plays the game. 

Below is the games patch notes for Rise of the Tomb Raider version 1.0.668.0 (Patch 7).

 
        • - Adds DirectX12 Multi-GPU support. Many of you have requested this, so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX configurations. 
        • - The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and can reach higher framerates due to the improved CPU utilization DirectX 12 offers. 
        • - Adds utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance. 
        • - On the latest Windows 10 version, V-sync can now be disabled (Windows Store version), and behavior of disabled V-sync has been improved (Steam version). 
        • - Improvements to stereoscopic 3D rendering, including fixes for NIVIDA Surround and AMD Eyefinity in combination with stereoscopic 3D. 
        • - Improved default settings for certain integrated GPUs. 
        • - Removes the Voidhammer Shotgun for users that do not have Cold Darkness Awakens DLC or have not yet unlocked it by rescuing prisoners in Cold Darkness Awakens. 
        • - A fix for a save issue where some game state could get lost in very rare circumstances. 
        • - This patch force-disables the Steam Overlay when using DirectX 12. This is due to stability issues with the Steam Overlay in combination with DirectX 12. 
        • - A fix for crashes with VXAO enabled on NVIDIA GTX1080 cards. 
        • - A variety of other smaller optimizations, bug-fixes, and tweaks.

 

 

You can join the discussion on Rise of the Tomb Raider's new DirectX 12 patch on the OC3D Forums

 

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Most Recent Comments

08-07-2016, 08:52:10

Breit
This is good news, thanks for the heads up. Quote

08-07-2016, 08:54:48

Thelosouvlakia
Now you need to bench this game dx12 gtx1060vs rx480Quote

08-07-2016, 09:49:13

AlienALX
Quote:
Originally Posted by Thelosouvlakia View Post
Now you need to bench this game dx12 gtx1060vs rx480
Agreed. Not so much 1060 VS 480 but more than one 480 etc.Quote

08-07-2016, 12:36:01

NeverBackDown
Quote:
Originally Posted by AlienALX View Post
Agreed. Not so much 1060 VS 480 but more than one 480 etc.
Not so sure he even has those cards to test with..Quote

08-07-2016, 12:41:25

MiNo
Please remind me :

In what configurations are the dx12 multi GPU an advantage?

I got a GTX780 today - could i add something other than another identical card that would be more usefull and cost effective (in dx 12 titels) ?Quote
Reply
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