'

Some HDMI 2.1 features can be added to existing products with Firmware updates

Will we see HDMI VRR support before we see full HDMI 2.1 displays?

Some HDMI 2.1 features can be added to existing products with Firmware updates

Some HDMI 2.1 features can be added to existing products with Firmware updates

In a recent meeting with HDMI Forum, FlatpanelsHD confirmed that certification for HDMI 2.1 devices starts this year and that some of the standards new features can be added to products using firmware updates.   

The backporting features is not uncommon with HDMI, with HDR support coming to the original PS4 despite the fact that it uses HDMI 1.4 instead of HDMI 2.0, the standard where HDR support was first officially introduced. In this meeting, HDMI Forum’s CEO Rob Tobias and his staff confirmed that features like QMS (Quick Media Switching), eARC (enhanced Audio Return Channel) and VRR (Variable Refresh Rate) could be backported to existing HDMI products provided the hardware is capable.   

Remember that HDMI does not speak for manufacturers, so this is not a guarantee that these features will be coming to existing products, though it does mean that some of these features could come to TVs and other products before full HDMI 2.1 devices hit the market. This means that consoles like the Xbox One X or PS4 Pro could be updated to support variable refresh rates, with Microsoft revealing that they had plans to offer variable refresh rates with their Xbox One X before the HDMI 2.1 standard was ratified. 

  

Some HDMI 2.1 features can be added to existing products with Firmware updates

 

There were reports from CES that Samsung had plans to ship their 2018 QLED TVs with VRR support, offering the potential for consoles to provide a FreeSync/G-Sync like experience if they own the right hardware (VRR supporting TV & console). AMD has also stated that they plan to support HDMI VRR with future Radeon drivers. 

You can join the discussion on HDMI 2.1 VRR being back-portable to previous versions of HDMI on the OC3D Forums.   

«Prev 1 Next»

Most Recent Comments

23-01-2018, 11:11:09

NeverBackDown
VRR fir games running at 30fps. I doubt it would help muchQuote

23-01-2018, 11:32:39

WYP
Quote:
Originally Posted by NeverBackDown View Post
VRR fir games running at 30fps. I doubt it would help much
Opens up the options for unlocked framerates to be useful. Remember that games that are capped at a stable 30 are almost always able to run higher. Allows us to see more games at 30-45 or for dips in a game that runs at 60 to be almost unnoticeable.

VRR between 30 and 60 FPS would be a console sweet spot. The VRR capabilities are also useful for TVs that need to run content at non-standard refresh rates (with no dummy or interpolated frames etc).Quote

23-01-2018, 12:22:18

NeverBackDown
I doubt most games would run higher. Especially because most games dip down to mid 20's half the time. The only games that would really work are COD and R6S because they already run at 60FPS. Many people play those games but no I do highly doubt most games would be able to run much higher consistently.

Not sure you have a PS4 or a PS4 Pro, but considering I have both and how loud the damn things are in any game that pushes the console really hard(like IP titles) makes me doubt it very much. A PS4 user is basically screwed they aren't getting much use from VRR. Pro users? They are the only ones who will benefit but not sure it's entirely going to be widespread for older games. Newer games I can see because they have that target in mind.Quote

23-01-2018, 12:55:53

WYP
Quote:
Originally Posted by NeverBackDown View Post
I doubt most games would run higher. Especially because most games dip down to mid 20's half the time. The only games that would really work are COD and R6S because they already run at 60FPS. Many people play those games but no I do highly doubt most games would be able to run much higher consistently.

Not sure you have a PS4 or a PS4 Pro, but considering I have both and how loud the damn things are in any game that pushes the console really hard(like IP titles) makes me doubt it very much. A PS4 user is basically screwed they aren't getting much use from VRR. Pro users? They are the only ones who will benefit but not sure it's entirely going to be widespread for older games. Newer games I can see because they have that target in mind.
Just remember that games have more demanding and less demanding scenarios, we have all played games on PC where one mission can offer huge framerate boosts over others. Gaming loads are never steady state. There will almost always be placed in a game where the framerate could be higher, and VRR is very helpful for games that have a high framerate mode but not a constant 60FPS (like a lot of PS4 Pro enabled titles).

I do own a PS4 and I am aware that it can get loud but games where the console gets all hot and bothered typically are running the console at its max anyway. Regardless I don't see the option coming to older games without patches.

Where the benefit will be seen most is in games where an unlocked framerate option is available, like the new Monster Hunter World Beta or Project Cars. Even so, I see Microsoft adopting this before Sony, as they are being very active when it comes to adding new features to their platform.Quote

23-01-2018, 16:31:18

NeverBackDown
Most PS4 Pro titles are not running at 60FPS even with the Boost Mode enabled on older already released games. The games that updated to take advantage of it just got VFX updates.

Yeah the only games that will take advantage of this that are already out are R6S honestly. Ubisoft has been pretty good at updating for every platform.

But I do agree MS will do better at this than Sony. Sony basically has just gotten so used to being #1 this gen that they are becoming like Apple and closing everything off and everything has to be their way. Whereas MS is finally giving devs the options to open up and let the Devs decide what they want instead of enforcing rules.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.