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Star Citizen FPS Module Delayed

Star Citizen FPS Module Delayed

Star Citizen FPS Module Delayed

Star Citizen FPS Module Delayed

 

Star Citizen's FPS "Star Marine" module has been delayed as it "does not live up to the standards" the developer wants to achieve with Star Citizen.  

Right now it is unknown when Star Citizen's FPS module will be released to backers, as it was originally intended to be released back in April of this year. This delay is taking place in order to deliver players a better experience, so it is not hard to forgive RSi for this delay, especially given how much gamers have complained about bad net-code in the past for games like Battlefield 4. 

In a Blog post from Chris Roberts, the head or Robert Space industries, says that they will be focusing more time on the FPS component of the game, particularly with the game's netcode. He also states that this will not push back the release of the game, as "Star Marine" is only one of many modules which are incorporated into Star Citizen. 

 

"we feel the current build doesn’t feel like it lives up to the standards we’ve want to achieve with Star Citizen. There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience. The challenges facing the FPS launch are a mix of technical blockers and gameplay issues. The most significant technical hurdle faced today is the networking backend. After attempting to work with the legacy code, we decided that we needed to drop some of the legacy technology. That meant developing what we’re calling a Generic Instance Manager (GIM) and rewriting both the Matchmaker and (for the larger project) the game Launcher from scratch. Those efforts are all going well, but they’ve all taken additional time for our engineers."

"Integrating the FPS properly will help move every part of Star Citizen forward, as the tech will help form the blood and sinews of the whole game," 

"I can’t stress enough that two additional months spent on Star Marine are not the same thing as two months of a delay for Star Citizen. The persistent universe team in Austin is still building brilliant new worlds, the ship team in Santa Monica is coming up with great concepts and integrating existing ships in preparation for future Arena Commander updates…and of course the Squadron 42 team in the UK is full speed ahead on the single player adventure. The biggest issue we have faced is that all the recent Arena Commander work, including new flyable ships has been done on the Star Marine branch of the game’s build. We expected to have 1.2 launched and wanted to take advantage of the great new tech Star Marine’s integration provides."

  Star Citizen FPS Module Delayed   

When Star Citizen releases it will no doubt be one of the biggest game releases ever on PC, but with so many delays and the game's increase in scope we have to hope that gamers will still be interested in the game when it eventually releases. 

With such popularity Star Citizen may become a victim of it's own success, but RSI intends on delivering a great experience and will do whatever is necessary in order to achieve it. 

 

You can join the discussion on Star Citizen's FPS Module delay on the OC3D Forums. 

 

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Most Recent Comments

30-06-2015, 08:40:55

Type-8
Bugger.... I actually bought into that game months ago. not much to do atm, so i was hoping this part would be working soon.Quote

30-06-2015, 08:47:00

Merxe
No problem. I expect at least a year of a delay on the open universe module as long as they deliver the proper experience. Thus, delaying the FPS module isn't such a big deal for me.Quote

30-06-2015, 11:13:56

joey117
It isn't just the FPS module that has been the late if it was only with this module it would not be too bad but considering everytime they offer a deadline It is every every rarely kept is not a good thing at all and it is starting to get really old with me personally speaking .Quote

30-06-2015, 14:32:18

Merxe
Quote:
Originally Posted by joey117 View Post
It isn't just the FPS module that has been the late if it was only with this module it would not be too bad but considering everytime they offer a deadline It is every every rarely kept is not a good thing at all and it is starting to get really old with me personally speaking .
As a new dev team, it's their first project and quite a big at that. What's more, it seems they need to coordinate a lot of things so longer delays aren't really surprising to anyone.Quote

30-06-2015, 14:36:53

Dark NighT
It doesnt matter, they need to take their time to get it right, and having pledged far to much already, i think i will just stop keeping an eye on them, just let them work at it.Quote
Reply
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