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Super Mario Galaxy Runs at 4K 60FPS with DX12 Emulation update

Super Mario Galaxy Runs at 4K 60FPS using DX12 Emulation

Super Mario Galaxy Runs at 4K 60FPS with DX12 Emulation update

Super Mario Galaxy Runs at 4K 60FPS with DX12 Emulation update

 

Thanks to the Dolphin Emulator's DirectX 12 update you can now play Super Mario Galaxy 2 at 4K 60FPS, something which was not possible before the update. 

With the new DirectX 12 update to the Dolphin Emulator Super Mario Galaxy was one of the games to get major performance benefits, with the game gaining over 50% more performance when using the new API.   

 

 

Below are the specifications of the system used to run the game at 4K 60FPS, which is a system which contains some of the highest end components that are available right now, including a GTX 980Ti and an Intel Haswell-E CPU. 

 

Specs:
Gigabyte G1 Gaming 980ti overclocked to 1500/3950
i7 5820k overclocked to 4.2ghz
Asus X99 Deluxe
16GB DDR4
Samsung 850 Pro 256GB
2x 3TB Seagate Nas in Raid 0
Windows 10 Pro
Nvidia Driver 358.87

 

You can join the discussion on Super Mario Galaxy running at 4K 60FPS thanks to DirectX 12 on the OC3D Forums

 

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Most Recent Comments

19-02-2016, 06:29:22

Kushiro
:O those are some gains.Quote

19-02-2016, 06:43:38

SPS
Highly doubt this is down to DX12 itself.Quote

20-02-2016, 04:29:24

Bagpuss
Quote:
Originally Posted by SPS View Post
Highly doubt this is down to DX12 itself.
Well Dolphin has always been CPU limited, even very modest GPU's can run games at 1080p (and beyond) and you certainly do not need a 980ti to run games at 4K, so I can only assume that DX12 has taken some of the computational load off the CPU and shifted them to the GPU.

Hence the increase in performance.

Edit:

lol
2 posts in 7yrs!!, think I'll go back into hibernation for a rest.Quote

20-02-2016, 04:49:42

SPS
Quote:
Originally Posted by Bagpuss View Post
Well Dolphin has always been CPU limited, even very modest GPU's can run games at 1080p (and beyond) and you certainly do not need a 980ti to run games at 4K, so I can only assume that DX12 has taken some of the computational load off the CPU and shifted them to the GPU.

Hence the increase in performance.

Edit:

lol
2 posts in 7yrs!!, think I'll go back into hibernation for a rest.
Or they just fixed some bad code during the inclusion of DX12 which is more than likely.Quote

20-02-2016, 04:57:45

Bagpuss
Quote:
Originally Posted by SPS View Post
Or they just fixed some bad code during the inclusion of DX12 which is more than likely.
The gist of my post was really aimed at the spec list of the PC that was running Dolphin.

My 4690K @ 4.5Ghz will be faster than that 5820k @4.2Ghz with dolphin because it makes little use of more than 2 cores and just one of my 970's can easily run Dolphin titles at 4k with plenty of headroom.

It's almost worth updating to Windows 10 to try and see if I'd notice any performance improvements on my own rig.

..almost.Quote
Reply
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