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The Oculus Rift will require an additional $79 sensor for room-scale VR

The Oculus Rift will require an additional $79 sensor for room-scale VR

The Oculus Rift will require an additional $79 sensor for room-scale VR

The Oculus Rift will require an additional $79 sensor for room-scale VR

 
Oculus has confirmed that the Rift will require an additional $79 sensor for room-scale VR, in addition to the $199 Oculus Touch. This means that Oculus Users will require three Oculus Sensors in total for room scale, making the Oculus Rift more expensive than the HTC Vive if they are purchasing the "full-package".   
  

Right now an HTC Vive costs $799, with the Oculus Rift, Touch Controllers and Additional sensor costing a total of $877. This makes the HTC Vive the cheapest room-scale VR experience, though the Oculus Rift does have the advantage of being able to be purchased over time separately.  

 

The Oculus Rift will require an additional $79 sensor for room-scale VR

 

This announcement comes after Oculus has reduced the PC system requirements of the Rift thanks to their new Asynchronous Space Warp Technology, greatly reducing the cost of a VR Ready PC.

Below are the Oculus Rift's old and new PC system requirements. 

 
 
Old Oculus Rift PC minimum system requirements (Now recommended requirements)

  • - NVIDIA GTX 970 / AMD 290 equivalent or greater
  • - Intel i5-4590 equivalent or greater
  • - 8GB+ RAM
  • - Compatible HDMI 1.3 video output
  • - 1x USB 3.0 port + 2x USB 2.0
  • - Windows 7 SP1 or newer

  

 

New Oculus Rift PC minimum system requirements

  • - NVIDIA GTX 960 or AMD RX 470 or greater
  • - Intel i3-6100 or AMD FX 4350 or greater
  • - 8GB+ RAM
  • - Compatible HDMI 1.3 video output
  • - 1x USB 3.0 port + 2x USB 2.0
  • - Windows 8 or newer

 

You can join the discussion on the Oculus Rift requiring a $79 add-on for Room Scale VR on the OC3D Forums

 

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Most Recent Comments

07-10-2016, 10:36:11

Leemstradamus
It interesting thing forward on which platform I'm going to purchase. I mostly only want VR for my sim racing but am open to room scale playing also. I don't like the oculus forcing me to using more unwanted software to launch my games. Also I'm leary of the Facebook involvement.Quote
Reply
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