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Total War: WARHAMMER - Empire Campaign Walkthrough

Total War: WARHAMMER - Empire Campaign Walkthrough

Total War: WARHAMMER - Empire Campaign Walkthrough

Total War: WARHAMMER - Empire Campaign Walkthrough

 

Total War Warhammer will be a total war experience like no other, not only bringing a new setting to the franchise, but bringing with it the variety and complexity that only a fantasy world can provide. In traditional Total War games armies can only vary so much, it is human vs human combat in the similar technological after all.

In Total War Warhammer you play as humans, Greenskins, Dwarves, Chaos and even as the powerful Vampire Lords, offering an unparalleled amount of campaign variety, especially when the map itself if affected by those who control it.  

In this campaign gameplay walkthrough we see some gameplay from the Empire campaign, showing many of the unique features of the Empire and revealing the size of the campaign map in the base game, which will become larger as two expansion packs become available at a later date. 

 

This footage is taken from Alpha gameplay and is a work in progress.
Al Bickham talks us through a snapshot of the Empire Grand Campaign at around 70 turns in. You’ll see some of the key gameplay mechanics such as character skill trees, The Empire ‘Offices’ panel, building & technology trees, character customisation and a look at the forested hills of Reikland.

 

Total War: WARHAMMER - Greenskins Campaign Walkthrough

(Click the image to see the Full Map in fullscreen)

 

As we can see from the video above the factions and their abilities on the campaign map are very different, for each faction, differing not only in the units and heroes they can muster but in the form of some very unique abilities and quirks,  such as the Greenskin's Fightiness rating, and the ability for Goblins and Dwarfs to more easily travel through mountainous terrain through hidden tunnels and passages. 

Right now the Empire campaign looks like the most traditional gameplay wise, playing in a very similar way to previous Total War titles. Magic and campaign questing have been added to Total War: Warhammer, so even with their traditional playstyle the Empire will still offer a very different Total War campaign experience.  

Right now Total War Warhammer is a very interesting title indeed, and is currently set to release on April 28th 2016. 

 

You can join the discussion on Total War: Warhammer on the OC3D Forums

 

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Most Recent Comments

13-02-2016, 11:58:42

NeverBackDown
So hyped for this game! Waiting to pre order it after they show off the Vampire Counts. Should be the best TW yetQuote

13-02-2016, 12:00:08

WYP
Quote:
Originally Posted by NeverBackDown View Post
So hyped for this game! Waiting to pre order it after they show off the Vampire Counts. Should be the best TW yet
Yeah, I love total war. The warhammer universe has so much to add. Human vs non-human combat will be awesome.Quote

13-02-2016, 12:03:46

NeverBackDown
Hopefully they get performance optimization correct this time. Past two titles (Rome2/Attila) we're not as good as could be. They are putting out 1080/60fps vids on YT now which could suggest they got it right this time
But yeah the reason I'm so excited is because of the change of scenery into the fantasy world despite knowing little about WarhammerQuote

13-02-2016, 12:06:17

WYP
Quote:
Originally Posted by NeverBackDown View Post
Hopefully they get performance optimization correct this time. Past two titles (Rome2/Attila) we're not as good as could be. They are putting out 1080/60fps vids on YT now which could suggest they got it right this time
But yeah the reason I'm so excited is because of the change of scenery into the fantasy world despite knowing little about Warhammer
Yeah, my warhammer knowledge is very basic. Have only played a few random board games that are in the universe.

Total War has never been great for optimization at launch. Empire was a travesty, Napoleon and Shogun were alright, but Rome and Attilla really needed a bit more work before launch.

Rome had too many issues, especially for multi GPU users.Quote

13-02-2016, 12:14:34

NeverBackDown
Attila performance at launch wasn't bad at all. After drivers came out is was pretty good however the only issue was even a TX/FX could not get over 60fps maxed in the benchmark which many people took as a sign of bad optimization but in battle and campaign it wasn't bad. Just like every other TW it's once many units are on the field it gets bad.

I just hope they get multiple GPUs done right. It would help alleviate a lot of issues with performanceQuote
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