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Total War: WARHAMMER - PC Specs and Release Date

Total War: WARHAMMER - PC Specs and Release Date

Total War: WARHAMMER - PC Specs and Release Date

Total War: WARHAMMER - PC Specs and Release Date

 

Today the final PC requirements and release date have been announced for Total War: Warhammer, finally letting PC gamers know exactly what hardware gamers need in order to play the game and when we can expect the game to be released.

Sadly today it was revealed that the game has been delayed by a month to the 24th or May, which Creative Assembly have said is a move that will give game reviewers more time in order to look at the title, though we expect this delay has also been to address bug fixes and performance issues that the game may possess. 

  Total War: WARHAMMER - PC Specs and Release Date

 

Creative Assembly has also released the current graphical presets for the game, letting gamers know what to expect from the system specification and the performance data that they have released for the title. 

Below is a table showing the setting used in the games out-of-the-box graphical presets, which are referenced in the games requirements below. Please note that these presets are not final, but they are what Creative Assembly are currently using in the game. 

Table.png

 

Below are the games minimum requirements, recommended requirements and the requirements for the game to play at 60+ FPS at Ultra settings. Please note that the resolution and expected framerates for the game are given with these specifications.

One thing to note is the expected framerate for the Minimum Specifications, which is 15-25FPS, in out opinion these framerates are too low for for this hardware to be used as an acceptable Minimum, as it is typically accepted among gamers that 30FPS is the minimum framerate required for a steady/stable gaming experience. 

 

PC Minimum Specifications:

[Expected around 15-25 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Low”]

  • Operating System: Windows 7 64Bit
  • Processor: Intel® Core™ 2 Duo 3.0Ghz
  • RAM: 3GB*
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P

(*)PC integrated graphics chipsets require 4GB ram, e.g. Intel HD series

 

PC Recommended Specifications:

[Expected around 45-55 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “High”]

  • Operating System: Windows 7/8.1/10 64Bit
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • RAM: 8 GB
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P

 

PC 60fps+ Specifications:

[Expected 60 FPS+ on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Ultra”]

  • Operating System: Windows 7/8.1/10 64Bit
  • Processor: Intel® Core™ i7-4790K 4.0 GHz
  • RAM: 8 GB
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Fury X or Nvidia GTX 980 @1080P

 

You can join the discussion on Total War: Warhammer's Delay and System specification on the OC3D Forums

 

Special thanks to NEVERBACKDOWN on the OC3D Forums for bringing this to my attention. 

 

 

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Most Recent Comments

08-03-2016, 13:51:26

NeverBackDown
I'm just excited personally that they confirmed this is the first native 64bit total war game, which to me is the more exciting news. Or at least that's why they are implying in there press release. Hopefully that helps with performance since its free to use more resources. Hopefully they support mGPU as well, needing a 980to/FX for 1080p ultra is extremely demanding.Quote

08-03-2016, 16:46:06

Kaapstad
Don't hold your breath

They made a complete mess of Attila Total War and have no intention of fixing it.Quote

08-03-2016, 17:26:50

NeverBackDown
Quote:
Originally Posted by Kaapstad View Post
Don't hold your breath

They made a complete mess of Attila Total War and have no intention of fixing it.
That was also a 32bit native engine but supported 64bit.. and Idk why people say that game is unoptimized. The benchmark isn't even close to what you get in the actual game. In the benchmark I get an avg of ~50fps but it is all over the place whereas in game campaign I get 60-75 depending on zoom level and in battle it's never goes below 30 for massive battles and for normal ones about 45. Pretty good if you ask me. Not much to fix. mGPU support needs to be fixed but TW never really played nice with thatQuote

08-03-2016, 19:46:39

Kaapstad
Quote:
Originally Posted by NeverBackDown View Post
That was also a 32bit native engine but supported 64bit.. and Idk why people say that game is unoptimized. The benchmark isn't even close to what you get in the actual game. In the benchmark I get an avg of ~50fps but it is all over the place whereas in game campaign I get 60-75 depending on zoom level and in battle it's never goes below 30 for massive battles and for normal ones about 45. Pretty good if you ask me. Not much to fix. mGPU support needs to be fixed but TW never really played nice with that
Try and run it @2160p with max settings.

Last time I tried it on a Fury X it was a 2fps stutterfest.Quote

08-03-2016, 19:58:47

NeverBackDown
Quote:
Originally Posted by Kaapstad View Post
Try and run it @2160p with max settings.

Last time I tried it on a Fury X it was a 2fps stutterfest.
No one in there right mind would run TW at 4k seriously. 1440p is a stretch with previous versions of the engine. 64bit support should allow it to access more memory and keep the extra processing down to a minimum since more can now be stored in memoryQuote
Reply
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