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Total War: WARHAMMER will support DirectX 12

Total War: WARHAMMER will support DirectX 12

Total War: WARHAMMER - PC Specs and Release Date

Total War: WARHAMMER will support DirectX 12

 

The Total War series has always been known for being demanding, displaying hundreds, or even thousands of units on screen in a single instant and have them battle one to one. Over the years Total War games have often been called unoptimized, not making the best us of available hardware and often suffering from graphical issues or instability at launch. 

With Total War: Warhammer Creative Assembly plans on changing things, for the first time making their Engine dedicated to 64-Bit an now have announced that the game will be making use of the DirectX 12 API thanks to a new hardware partnership with AMD. 

 

   Creative Assembly has chosen AMD as exclusive GPU partner to bring Total War: Warhammer as a DirectX 12 game to market.

 

Total War games have in the past been demanding on both the CPU and the GPU, meaning that all of DirectX 12's primary benefits will be utilized, allowing for the game to more easily utilize more CPU cores and reduce CPU overhead, as well as better load the GPUs for greater performance. 

 

Total War: WARHAMMER - PC Specs and Release Date

 

With several thousand units on screen at one time, we can easily see that DirectX 12's CPU benefits have an opportunity to really improve this games performance on the battlefield. On the campaign may the DirectX 12 API may also help reduce the time taken between in-game turns, in a similar way to how Mantle had affected Civilization Beyond Earth. 

Below are the games recently released hardware requirements. Please note that the resolution and expected framerates for the game are given with these specifications, allowing users to gauge how well their PC should perform in this title against these specifications. 

 

PC Minimum Specifications:

[Expected around 15-25 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Low”]

  • Operating System: Windows 7 64Bit
  • Processor: Intel® Core 2 Duo 3.0Ghz
  • RAM: 3GB*
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P

(*)PC integrated graphics chipsets require 4GB ram, e.g. Intel HD series

 

PC Recommended Specifications:

[Expected around 45-55 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “High”]

  • Operating System: Windows 7/8.1/10 64Bit
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • RAM: 8 GB
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P

 

PC 60fps+ Specifications:

[Expected 60 FPS+ on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Ultra”]

  • Operating System: Windows 7/8.1/10 64Bit
  • Processor: Intel® Core™ i7-4790K 4.0 GHz
  • RAM: 8 GB
  • Hard Drive: 35 GB
  • Video Card: (DirectX 11) AMD Fury X or Nvidia GTX 980 @1080P

 

 

Total War: WARHAMMER will be releasing on May 24th on PC.   

 

You can join the discussion on Total War: Warhammer's use of DirectX 12 on the OC3D Forums

 

Special thanks to NEVERBACKDOWN on the OC3D Forums for bringing this to my attention. 

 

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Most Recent Comments

15-03-2016, 11:53:52

NeverBackDown
Super hyped about this supporting it. Unlike other games that are patching DX12 in(which I'm sure CA are doing to) this game actually has a CPU limit that DX12 can help with. Although hyped, also prepared for it to be a flop. Although this partnership is interesting. TW typically supports Nvidia better, so the fact they went with AMD either means because it's easier with DX12 or they are bundling the game and GPUs togetherQuote

15-03-2016, 13:54:41

Kaapstad
Quote:
Originally Posted by NeverBackDown View Post
Super hyped about this supporting it. Unlike other games that are patching DX12 in(which I'm sure CA are doing to) this game actually has a CPU limit that DX12 can help with. Although hyped, also prepared for it to be a flop. Although this partnership is interesting. TW typically supports Nvidia better, so the fact they went with AMD either means because it's easier with DX12 or they are bundling the game and GPUs together
Even on CPUs like a 5960X TW games run badly so don't expect great things from DX12 here.

I think their games will continue to be real memory hogs with either DX11 or DX12.Quote

15-03-2016, 14:01:42

NeverBackDown
Quote:
Originally Posted by Kaapstad View Post
Even on CPUs like a 5960X TW games run badly so don't expect great things from DX12 here.

I think their games will continue to be real memory hogs with either DX11 or DX12.
Well before the games were 32bit so there's no way it was a memory hog also single core only so really can't expect an 8 core CPU to improve it..

For the first time it's 64bit and multi core. It should bring big improvements.Like I said, DX12 should help eliminate the frequency of being CPU limited, but I'm still prepared if it's a flop. Hopefully they work really close with AMD and Nvidia to get it rightQuote

15-03-2016, 14:15:15

WYP
Quote:
Originally Posted by Kaapstad View Post
Even on CPUs like a 5960X TW games run badly so don't expect great things from DX12 here.

I think their games will continue to be real memory hogs with either DX11 or DX12.
Total War has been a real performance hog in the past. I really hope that they can really deliver something good this time.

Creative Assembly were the people behind Alien Isolation, which is a great PC port, so hopefully Warhammer will be a change for the total war franchise.Quote

15-03-2016, 14:59:16

NeverBackDown
Quote:
Originally Posted by WYP View Post
Total War has been a real performance hog in the past. I really hope that they can really deliver something good this time.

Creative Assembly were the people behind Alien Isolation, which is a great PC port, so hopefully Warhammer will be a change for the total war franchise.
The problem with there performance I'm my experience is the overall FPS. Mine never gets real low but it also doesn't get really high(unless in campaign map). I'm putting that down to single core and 32bit though since adding more GPU horsepower didn't really help much. Same with the CPU, adding a more powerful one didn't improve it much either.

Although I really disagree that's it's a memory hog. I barely use any ram/vram in TW, compared to Wither 3 where I had to actually physically add more memory to avoid crashingQuote
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