Ubisoft lists all the known bugs in The Division beta

Tom Clancyâ??s The Division PC Requirements Revealed By Ubisoft Russia

Ubisoft lists all the known bugs in The Division beta

 

Today is a big day for PC gamers, with Rise of the Tomb Raider finally releasing on the platform and Ubisoft’s beta for The Division going live. Taking part in a beta always has it’s issues, after all the game is unfinished and has a large number if bugs and glitches that still need to be patched out of the game. 

Instead of leaving gamers to fight against their beta’s bugs Ubisoft has decided to compile a list of all known bugs and issues that may affect gamers this weekend, alongside some fixes and workarounds which will allow gamers to spend more time playing the game and less time being affected by the games bugs and other issues. 

The full list from Ubisoft is below, recommending that PC gamers do not use VSync and that players may have issues when capturing game footage on Windows 10. Sadly though the list also confirms that Ubisoft still hasn’t gotten past the famous “falling through the map” glitch that has plagued many of their games for years. 

 

Ubisoft lists all the known bugs in The Division beta

 

Performance

 

-All platforms

    • Capture cards – Players using Windows 10 will experience corrupted video signal output when using an external video capture card/device. Models affected: Atomos Assassin, Elgato Gaming HD60, Atomos Shogun and potentially more

 

    • Textures – World textures may render very slowly after a player respawns

 

-PC

    • VSync – Players using VSync will experience significant FPS drops [Workaround]: Don’t use VSync
    • Windowed/Borderless modes – FPS mays drop below 20 when the game is played in windowed or borderless mode [Workaround]: Use fullscreen to maximize FPS
    • NVIDIA Graphics – Players may experience graphical corruptions and visual artifacts when using NVIDIA Graphics Cards
    • Population – In instances where the Dark Zone is overly crowded in a small area, players may experience performance issues such as delayed damage or animation glitches
    • Character selection – Players may experience graphical corruption around their character model in the character selection screen on resolutions higher than 1080p

  

Gameplay

 

-All platforms

    • Saving Private O’Brian – The second wave of enemies does not always attack the player if he eliminated the first wave too fast Workaround]: Exiting the mission area and re-entering it will reset the mission

 

-PC

    • Unable to shoot – Players may be unable to shoot or switch weapons after exiting Chelsea Pier [Workaround]: Restarting the game should fix the issue

 

Interface

 

-All platforms

    • GPS – The GPS in the World Map may send the player to dead ends or through areas outside the Beta map area

 

-PC

    • Languages – After installing the game in any other language than English, the game will still launch in English the first time [Workaround]: Select your language in the language selection screen on first launch of the game

 

Bugs & Glitches

 

-All platforms

    • Proximity Voice Chat – Players may experience problems when communicating with Proximity Voice Chat in the Dark Zone such as poor audio quality or temporary interruptions [Workaround]: Proximity chat is currently limited to 8 players at a time
  • Falling through map – Players will fall through the map when joining another user that is watching the Intro Cinematic [Workaround]: The player will be teleported back to his checkpoint once exiting the playable map volume

 

Please remember that Nvidia has released their new Game Ready driver for Rise of the Tomb Raider and The Division Beta, including SLI profiles and game specific optimizations. These drivers are available right now to download through the Geforce Experience and directly from Nvidia. Right now AMD does not have a driver for these games.

You can view The Divisions PC requirements here.  

 

You can join the discussion on Ubisoft’s Bug and  Issues list for The Division Beta on the OC3D Forums. 

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