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Valve and HTC are opening up their Vive VR tracking technology

Valve and HTC are opening up their Vive VR tracking technology

Valve and HTC are opening up their Vive VR tracking technology

Valve and HTC are opening up their Vive VR tracking technology

 

Valve and HTC are opening up their Vive VR tracking technology for use in other products, headsets and accessories, offering sub-millimeter tracking precision to all. 

Opening up Stream VR Tracking will allow developers to make custom accessories for the HTC Vive, from replacement/custom controllers accessories and even future SteamVR compatible VR Headsets. Steam are also opening up this technology to applications outside of VR, potentially allowing Valve to start their own motion tracking standards. 

This will allow products like a VR golf club or even realistic VR weapons become available in the future, as well as indoor drones and a lot of other interesting objects.  

 

     Whether you're building a VR golf club or an indoor quad-copter, 3D tracking is the heart of your product. Developed in-house at Valve, SteamVR Tracking is a hardware/software solution that lets your devices know in real time where they are, within a room.

Valve is now making SteamVR Tracking fully available to other companies, without licensing fees.  

Valve and HTC are opening up their Vive VR tracking technology

 

To start Valve will require one employee from companies looking to licence this technology to come to Valve and attend a SteamVR Tracking training program, which will cost $3000 per person with the first classes starting in September. 

Below is just a few of the topics covered in the training program. 
 
  • - Designing tracked shapes
  • - Simulation tools
  • - Generating and optimising sensor placement
  • - Object testing and calibration
  • - SteamVR integration
  • - Troubleshooting
  • - Electrical and mechanical design considerations

 

While SteamVR has been strongly linked to HTC with the HTC Vive headset, SteamVR is not exclusive to HTC, meaning that this is likely the first steps towards Valve kickstarting the development of other VR headsets that are based on the technology used in the HTC Vive.  

In the future, StreamVR headset choices may become similar to that of monitors today, with multiple manufacturers offering displays with similar specifications and designs. This should lead to a cheaper VR experience, as well as give gamers much more choice when it comes to experiencing VR. 

 

You can join the discussion on Valve and HTC opening up SteamVR's tracking technology on the OC3D Forums

 

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Most Recent Comments

05-08-2016, 06:32:32

Kushiro
Thats certainly nice of them.Quote
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