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VR Lens Lab - Glasses for Oculus Rift / HTC Vive

VR Lens Lab - Glasses for Oculus Rift / HTC Vive

VR Lens Lab - Glasses for Oculus Rift / HTC Vive

VR Lens Lab - Glasses for Oculus Rift / HTC Vive

 

One of the big problems with VR is the inability to wear large glasses with your chosen headset, but what if you could put some prescription lenses inside your headset? Let's have a look at VR Lens Lab's VR Glasses, which have only recently started their Kickstarter campaign to bring these VR Spectacles into production. 

What these add-on lenses enable is for glasses users to use VR without requiring them to wear their glasses or contact lenses with their VR Headset, though clear non-prescription lenses will also become available as these can offer protection for the HTC Vive or Oculus Rift's original lenses from scratches, as well as keep them clean/ dust free. 

One other key aspect about these lenses is that they are also made with a VRMC coating, making the lenses hydrophobic, anti-static and scratch resistant, which should make these lenses very easy to clean. 

 

 Right now, if users don’t wear contact lenses with their VR headsets, they are expected to somehow squeeze their glasses inside the unit. This can become uncomfortable when your temples come under sustained pressure from headset straps or when the nose pads of your glasses are pressed heavily against your face. In some cases the lens of the VR headset can rub against your glasses scratching both lenses. That is a big problem. 

 With VR Lens Lab, we have created easy-to-use glasses for your headset that you can simply leave within the headset. It is virtual reality eyewear just not for you but your VR headset.

 

 

Right now the Kickstarter is just for the production of frames and models with clear/non-prescription lenses, though any prescription lenses from +6.00 to -6.00 can be made for by directly contacting the company for around 49 Euro. 

VR Lens Lab plans to offer lenses for all popular VR HMDs such as the Oculus Rift CV1, HTC Vive and Gear VR in 2016 and support future headset as they are released.  

 

You can view the VR Lens Labs Kickstarter here. 

 

You can join the discussion on VR lens Labs offering prescription lenses for the Oculus Rift and the HTC Vive on the OC3D Forums

 

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Most Recent Comments

04-05-2016, 07:10:13

sheroo
I see the sense in trying to do this, as I wear glasses myself. However, do you remember when the hubble telescope was put into orbit, the g forces messed with the mirror and it was deformed. Some clever bod, worked out where it was deformed and wrote an algorithm to reconfigure the output from the telescope. So in theory why couldn't you do the same for the output to a VR headset. Put in your prescription, and mathematically change the output.... No need for lenses, just do it in the software...Quote

04-05-2016, 07:15:49

WYP
Quote:
Originally Posted by sheroo View Post
I see the sense in trying to do this, as I wear glasses myself. However, do you remember when the hubble telescope was put into orbit, the g forces messed with the mirror and it was deformed. Some clever bod, worked out where it was deformed and wrote an algorithm to reconfigure the output from the telescope. So in theory why couldn't you do the same for the output to a VR headset. Put in your prescription, and mathematically change the output.... No need for lenses, just do it in the software...
That is an interesting idea, but It really depends on how much computational power is required to do that in real time at 90FPS of a VR headset.

Adding your own lenses is the easier solution, as nobody would want to lose performance in VR if they want their glasses prescription on it.Quote

04-05-2016, 07:19:19

sheroo
It would add some overhead, but there are big benefits. Anyone could use any headset. When your prescription changes, just change it in the software, no waiting for specsavers to produce them, and no additional costs involved.Quote

04-05-2016, 07:27:55

WYP
Quote:
Originally Posted by sheroo View Post
It would add some overhead, but there are big benefits. Anyone could use any headset. When your prescription changes, just change it in the software, no waiting for specsavers to produce them, and no additional costs involved.
but at the same time changing your glasses prescription via software might be difficult.

Nobody wants to do a software change before they can let their mate use their new VR headset.Quote

04-05-2016, 07:31:50

SPS
I thought on the Rift the lenses could be adjusted to correct focus?
You just don't get your exact prescription which these are obviously designed to do.Quote
Reply
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