What happens when you get crushed between two portals?

What happens when you get crushed between two portals?

What happens when you get crushed between two portals?

 

What happens when you get crushed between two portals? Well thanks to the Portal 2 SDK we now have an answer and it is weird. 

Surprisingly squashing two portals together does not crash the game, or kill Chell, the player. With two portals together the character is placed in the middle of two Portals, placed infinitely into nowhere resulting in some very trippy visuals and infinitly repeating patterns. 

 

      Everything has been recorded at first-person perspective. It resulted in infinite psychedelic visuals such as giant spirals, never-ending walls, and gigantic perpetual portal rooms. Scary at first when you’re face to face with yourself. Such visuals potentially can trigger anxiety about mirrors and stairs to some people. There is no way to get out without restarting or using cvars. Chell doesn’t die by doing this, and it looks like there’s no gravity anymore.

For the record: Portals can move. In Chapter 5 (The Escape) at the thirty-third level of the game, you have to place portals onto moving panels to cut neurotoxin generator tubes by using a laser

This gameplay mechanism is not activated by default, so a special command was used to achieve the experiment. I created that simple test chamber by myself in Portal 2 SDK. I will provide an download link in a few days with a readme.txt.

 

What happens when you get crushed between two portals?   What happens when you get crushed between two portals?   

 

The maker of this custom level plans on making it available to download soon, allowing players to try this out for themselves.

 

You can join the discussion on what happens when you are crushed between two portals on the OC3D Forums.  

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