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Witcher 3 Modkit Update Enables Texture Editing

Witcher 3 Modkit Update Enables Texture Editing

Witcher 3 Modkit Update Enables Texture Editing

Witcher 3 Modkit Update Enables Texture Editing

 

Mant people have been rather disappointed in the Witcher 3's Modkit, as it inevitable had to be compared to the treasure-trove which is the Mod creation tools for The Elder Scrolls Skyrim, to which every game is lacking in comparison too. 

One of the most popular forms of mods for Skyrim are the visual kind, the mods which can make the game look better than almost any other, while at the same time bringing even the most high end hardware of today to it's knees. 

An upcoming update to The Witcher 3's modkit will allow players to add new textures to the game, which will allow players to increase the resolution of textures or simply just replace them with more aesthetically pleasing ones. 

 

Witcher 3 Modkit Update Enables Texture Editing

(Fan mde texture packs have proven very popular for other RPGs like Skyrim)  

 

The long-awaited update to the modkit is right around the corner - it's time to reveal the list of changes and fixes it's bringing along.

  • Fixed a bug causing wcc_lite to fail when uncooking the game.
  • Added the ability to mod textures from the textures array.
  • Added a warning information when wcc_lite failed due too long file path.
  • Cleaned up wcc_lite output log.
  • Fixed a bug when some normal maps and speculars were imported incorrectly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
  • It is now possible to add new textures using mods.
  • Several fixes and minor improvements to Script Studio.

 

Sadly this does not mean that more in depth modding tools will be coming to the Witcher 3, but at least these new tools will allow more modding to be done to the title. Sadly we do not have a definite release date for these changes to the Witcher 3's modkit, but the developers do say that it is "just around the corner".

 

You can join the discussion on texture modding coming to the Witcher 3 on the OC3D Forums.  

 

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Most Recent Comments

20-10-2015, 15:16:04

DarthDudo
Yea because larger textures are exactly what this game needs haha although I look forward to seeing what the community can come up with in terms of design that "fit" within the game, it looks stunning and some hodge podge texture pack would destroy the sense of cohesiveness this game has, at least imo, I put 112 hours into this game on my first play through and I cant recall once I thought a texture didn't fit or was too low res, outside of my personal preference of course (Them doublets )Quote

20-10-2015, 21:53:54

NeverBackDown
The link to the article just shows us the article cover picture

I am eagerly awaiting some texture packs for ultimate nergasms! This game is stunning as it isQuote

20-10-2015, 22:31:41

Wraith
In all honesty going mental with HD 4K textures is not going to help global warming especially if you run dual fury cards or 290Xs

Jokes aside this is top news for the modding community and can't wait to see the results, I know a few modders who have been waiting patiently for these tools.Quote

21-10-2015, 14:23:28

ImprovizoR
Quote:
Originally Posted by DarthDudo View Post
Yea because larger textures are exactly what this game needs haha
It could use some better textures in certain places. There are some walls, wooden pillars, NPC clothing etc. that could use sharper textures.Quote

21-10-2015, 15:43:40

DarthDudo
Quote:
Originally Posted by ImprovizoR View Post
It could use some better textures in certain places. There are some walls, wooden pillars, NPC clothing etc. that could use sharper textures.
I honestly couldnt remember a single texture that looked like it needed more detail but maybe I'm going a bit blind or I just didnt look hard enough (Pretty much everything on Ultra,1080p GTX 970)Quote
Reply
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