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Xbox One SDK Update allows developers more eSRAM Control.

Xbox One SDK Update allows developers more eSRAM Control.

Xbox One SDK Update allows developers more eSRAM Control.

Xbox One SDK Update allows developers more eSRAM Control.

 

The recomended PC specs for Dying Light have already been released on Steam and we know that the Game will run at 1080p at 30 FPS on both the Xbox One and the PS4.

Techland, the developer behind Dying Light has said that the reason they were able to run both the PS4 and Xbox One versions at the same framerates and resolution is because they have been able to utilise the eSRAM in the Xbox One more effectively. This additional eSRAM control, and the performance gains that have come with it, is due to Decembers Xbox One SDK Update.

 

This is what Techland  Lead Game Designer Maciej Binkowski said to GamingBolt;

 

“We were using the latest version just prior to the new release that came out on December 12th. In terms of advantages, the main thing is just how much the ESRAM control has improved,”

“The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. This together with better tools (PIX) allowed us to really improve performance and tweak ESRAM usage,”

 

Dying Light PC specs released

 

With more control over the Xbox One's eSRAM the performance gap between the Xbox One and the PS4 has became narrower, that being said the PS4's extra performance comes in the form of additional GPU cores and faster GDDR5 memory instead of using eSRAM, which requires much more work to properly utilise.

Larger Developers will have the time and the expertise to properly Utilise the Xbox One's eSRAM, but smaller less experienced developers will still see the PS4 as a much stronger console. With continued improvement to the Xbox One the performance gap with the PS4 is getting narrower and narrower, the question now is will Sony have a response to this?

 

Join the discussion on the Xbox One's SDK Update on the OC3D Forums. 

 

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Most Recent Comments

30-12-2014, 09:13:46

SPS
Hmm interesting.. remember there's only 32MB of ESRAMQuote

30-12-2014, 13:30:13

NeverBackDown
Then Sony releases a new SDK that further improves control etc.. It's just a cycle
But more control of only 32MB has more impact than more control over the other 5Gb used for the games in the xbone.. so it's interesting to see it's already being immediately impactful to devs.Quote

03-01-2015, 19:34:48

Ramon Zarat
No amount black magic voodoo will EVER make up for 50% less shader power compared to the PS4. The XB1 will hit 1% better performance with DX12 and another 1% with this SRAM update to counter the negative effect of slow DDR3.

All this is meaningless anyway as BOTH console are already completely obsolete. If in 2015 you can't run DX11 code at 1080P with all the bells and whistles maxed out (drawing distance, level of details, anti aliasing etc...) at a steady 60FPS, then as a gaming device, you are worthless. DX11 API was lauched in 2008, ***7 YEARS AGO***.Quote

04-01-2015, 04:54:00

jaspervandervalk
Quote:
Originally Posted by Ramon Zarat View Post
No amount black magic voodoo will EVER make up for 50% less shader power compared to the PS4. The XB1 will hit 1% better performance with DX12 and another 1% with this SRAM update to counter the negative effect of slow DDR3.

All this is meaningless anyway as BOTH console are already completely obsolete. If in 2015 you can't run DX11 code at 1080P with all the bells and whistles maxed out (drawing distance, level of details, anti aliasing etc...) at a steady 60FPS, then as a gaming device, you are worthless. DX11 API was lauched in 2008, ***7 YEARS AGO***.

I have to agree with Ramon on this one, gaming consoles have become so obsolete its a shame that they under perform so massively compared to PC.

People do not want to splash out anything higher than 400GBP on a console so in a way console companies are forced to work around this set back by providing perhaps not even second grade hardware.

Console companies definitely need to rethink their business model for the coming generations, they may have gotten away with it by the skin of their teeth this time but next time I think they may not be so lucky.


JasperQuote

06-01-2015, 01:49:50

NeverBackDown
Quote:
Originally Posted by Ramon Zarat View Post
No amount black magic voodoo will EVER make up for 50% less shader power compared to the PS4. The XB1 will hit 1% better performance with DX12 and another 1% with this SRAM update to counter the negative effect of slow DDR3.

All this is meaningless anyway as BOTH console are already completely obsolete. If in 2015 you can't run DX11 code at 1080P with all the bells and whistles maxed out (drawing distance, level of details, anti aliasing etc...) at a steady 60FPS, then as a gaming device, you are worthless. DX11 API was lauched in 2008, ***7 YEARS AGO***.
Ignorant to say that when you are not creating games running with these seriously low level SDKs and know how they work. Yes an amount of Voodoo can make up for 50% performance if the more powerful hardware has worse optimization.. but because Sony optimize there stuff it won't always will. Saying 1% better performance with DX12/eSRAM combined is an exaggeration yes, but honestly it's a horrible one. Also they never said it was Dx12 in the article...

Quote:
"Techland, the developer behind Dying Light has said that the reason they were able to run both the PS4 and Xbox One versions at the same framerates and resolution is because they have been able to utilise the eSRAM in the Xbox One more effectively. This additional eSRAM control, and the performance gains that have come with it, is due to Decembers Xbox One SDK Update."
Did you not read the article? That's pretty impressive i must say. Made up for 50% performance did it not? DDR3 will always be a factor when it comes down to how much raw data needs to be tossed around, that i won't disagree with. Still however means that the eSRAM can now be used to greater lengths to help aide in serious data restricted moments. Key word here is moments though since there is only 32MB of it. Hard to contend with 5GB of GDDR5 at all times.

This reply is no way to be offensive. Just trying to point things out here.Quote
Reply
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