Microsoft acquires PlayFab to enhance Azure’s gaming credentials
Microsoft acquires PlayFab to enhance Azure’s gaming credentials
Right now PlayFab powers over 1,200 active games, offering services for Disney, Bandai Namco, Capcom and Wizards of the Coast, offering scalable game services, as well as in-depth analytics tools. This acquisition is designed to bolster Microsoft’s Azure cloud services, creating a stronger platform for game servers and other online infrastructure. This deal will help Microsoft compete with Amazon in the gaming market. Â
At this time the terms of Microsoft’s deal with PlayFab are unknown, though PlayFab will benefit from Microsoft’s global reach and resources as much as Microsoft will benefit from PlayFab’s expertise.Â
Right now PlayFab boasts that the company processes over 1.5 billion transactions per day, which is around 20,000 transactions per second. PlayFab’s CEO and Co-Founder, James Gwertzman stated the company’s growth so hard has been due to a fundamental change in the gaming industry.Â
   Matt and I launched PlayFab four years ago to solve a burning need. Games were rapidly shifting from packaged goods, sold in boxes, to âalways onâ digital services, requiring sophisticated server-based infrastructure to host and operate. Built well, these backend systems enabled games to engage, retain, and monetize players like never before, with longevity in the top grossing charts measured in years. Built poorly, they crashed and burned on launch day.Â
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Microsoft’s acquisition of PlayFab will allow the company to earn more from back-end game services, giving them access to the lucrative mobile gaming market while also bolstering their existing Azure gaming services. Â
Combine this with Microsoft’s purchase of the Beam (Mixer) Steaming service, and we can see the company become increasingly similar to Amazon, the owners of Twitch. This new deal is also another sign of Microsoft’s commitment to their Xbox Division, as well as a look into an increasingly online future for gaming.Â
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