3DMARK Port Royal DirectX Raytracing Benchmark to release in January 2019

3DMARK Port Royal DirectX Raytracing Benchmark to release in January 2019

3DMARK Port Royal DirectX Raytracing Benchmark to release in January 2019

UL Benchmarks has officially revealed 3DMARK Port Royal, the world’s first real-time ray tracing benchmark for PC, utilising Microsoft’s new DirectX Raytracing (DXR) API to deliver high fidelity graphics which are impossible with standard rasterised graphics. 

This benchmark will make use of DXR powered reflections, shadows and a variety of other raytraced effects, running in real-time at a resolution of 1440p. To develop this tool UL Benchmarks has worked with AMD, Intel, Nvidia, and other leading technology companies to create this tool, working closely with Microsoft to create a first-class DXR implementation.   

While DXR acceleration is currently only available on Nvidia’s RTX series graphics cards, UL Benchmarks remains hopeful that more graphics cards will release with DirectX Raytracing support in 2019. 

 

    Real-time ray tracing promises to bring new levels of realism to in-game graphics. Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques. As well as benchmarking performance, 3DMark Port Royal is a realistic and practical example of what to expect from ray tracing in upcoming games—ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution.  

3DMARK Port Royal DirectX Raytracing Benchmark to release in January 2019  

3DMARK Port Royal will release sometime in January 2019, with UL Benchmarks confirming plans to showcase the benchmark at Galax’ GOC event on December 8th, where the tool’s pricing and final release date will be revealed. 

You can join the discussion on 3DMARK Port Royal on the OC3D Forums.