A fully path traced version of Quake has been launched

Half-Life: Ray Traced has been postponsed

A fully path traced version of Quake has been launched

Half-Life: Ray Traced has been delayed, but Quake RT is here

In a video announcement today, the PC modder sultim-t released a video announcing the delay of their Half-Life: Ray Traced project, revealing instead that they have created a fully path traced version of id Software's Quake.

Previously, sultim-t has created path tracing mods for both DOOM and Serious Sam TFE, giving these early 3D games support for path traced global illumination, reflections, refractions, soft shadows and other effects. These changes dramatically change the look of these classic 3D shooters, giving PC gamers with access to ray tracing compatible hardware another reason to replay these classic games. 

Owners of Quake on Steam can easily install Quake: Ray Traced using the files available on the mod's Github page. Using this guide, Nvidia RTX GPU users can also install DLSS 2.0 to the mod, and all players of Quake: Ray Traced can quickly switch between the game's path traced and standard renderers by pressing the F button. The video below showcases Quake: Ray Traced in action.

Sadly, Half-Life: Ray Traced currently has no ETA, and no reason was given for the projects delay aside from. All saltim-t had to say was that the project was "postponed" and that they were "awaiting further data". 

 You can join the discussion on Quake: Ray Traced on the OC3D Forums.

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