AMD has released FSR 2.0 Plugins for Unreal Engine 4/5

Expect to see FidelityFX Super Resolution 2.0 in a lot of games very soon

AMD has released FSR 2.0 Plugins for Unreal Engine 4/5

AMD has just made FSR 2.0 integration a lot easier for Unreal Engine users

Through GPU Open, AMD has just released FidelityFX Super Resolution 2.0 (FSR 2.0) plugins for Unreal Engine 4 and Unreal Engine 5, making is easier for game developers to support AMD's temporal upscaling solution. 

This plugin launch closely follows the release of FidelityFX Super Resolution 2.0's source code, which allows game developers to implement the feature within any PC game. For Unreal Engine 4/5 users, AMD's newly released plugins make enabling FSR 2.0 support an even easier process.

Unlike Nvidia's DLSS technology, AMD's FidelityFX Super Resolution 2.0 technology is hardware agnostic, which means that it supports graphics hardware from AMD, Nvidia, and Intel. The feature can even be utilised on consoles, with AMD confirming their plans to make FSR 2.0 available though the Xbox Game Development Kit. With this in mind, FSR 2.0 offers developers a more favourable balance in terms of development costs and benefits. 

AMD has released FSR 2.0 Plugins for Unreal Engine 4/5

With AMD's FSR 2.0 technology, developers can utilise temporal upscaling to deliver high resolution image outputs while utilising lower resolution input renders. AMD's temporal algorithms reconstructs fine geometric and texture detail at higher resolutions produces an anti-aliased output from aliased input. FSR 2.0 delivers anti-aliasing and upscaling, offering higher framerates to gamers/developers while retaining near-native (and sometime better than native) levels of detail. 

You can join the discussion on AMD's release of FidelityFX Super Resolution 2.0 plugins for Unreal Engine 4/5 on the OC3D Forums.

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