An AMD Engineer is giving Return to Castle Wolfenstein a Path Tracing Upgrade
Will this path traced version of RTCW run well on RDNA 2/3 GPUs?
Published: 10th June 2022 | Source: Dihara Wijetunga - Twitter |
A Path Traced version of Return to Castle Wolfenstein is in the works
Dihara Wijetunga, a Senior Graphics R&D Engineer from AMD, is currently working on a real-time path traced version of Return to Castle Wolfenstein for PC, updating the the 2001 classic to make use of the ray tracing acceleration technology inside modern GPUs.
Currently, this new version of Return to Castle Wolfenstein is in early development, but that has not stopped Dihara from sharing his project on Twitter. The game is based on the ioRTCW version of Return to Castle Wolfenstein and uses a custom DirectX 12 backend. The Tweet below showcases the game's current iteration, highlighting how the game's lightning effects can now emit light.
On Twitter, several screenshot have been shared comparing Return To Castle Wolfenstein's original PC version to the game's new path traced version. The screenshots showcase improved lighting and shadows (which are enabled through path tracing) but showcases the limitations of the project's current iteration.
Currently, the game's torches do not emit light in all instances, making the game simply look wrong in some of the game's path-traced screenshots. That said, this issue is currently being worked on, and should be fixed soon. Remember, this project is in early development.
Thanks to the efforts of Dihara Wijetunga, another gaming classic is getting transformed through the power of ray tracing. We wish him good luck on this project, and we look forward to seeing the results of his efforts when the project is finished. God's speed good sir.
You can join the discussion on Return to Castle Wolfenstein's Path-Traced version on the OC3D Forums.