Battlefield V may support Real-Time Ray Tracing/Nvidia RTX

Battlefield V may support Real-Time Ray Tracing

Battlefield V may support Real-Time Ray Tracing/Nvidia RTX

When Nvidia revealed their RTX real-time Ray Tracing technology, the question on most gamers lips was “when will we see this feature in games?” Well now, several game developers are dropping major hints, suggesting that they will be present at Nvidia’s #BeForTheGame live event, which is also known as the “Geforce Gaming Celebration”. 

This event will kick off tomorrow at 5 PM BST, with the official Battlefield Twitter account posting #BeForTheGame alongside a video which showcased Battlefield V promotional footage with blasts of Nvidia Green appearing within the video, suggesting that DICE will have something to showcase at the event. Nvidia’s “Geforce Gaming Celebration” will be available to watch live here. 

While this teaser is very little to go on, PCGAMESHARDWARE has dropped a major hint at what DICE has planned, uncovering a hidden graphical option within Battlefield V’s alpha by typing in the console command “Render.DrawScreenInfo 1”. 

This command displayed a range of technical details for Battlefield V, including a “Raytrace” option, a clear sign that DICE are using Microsoft’s DXR (DirectX Ray-Tracing) API to utilise Ray Tracing. At a minimum, DICE are testing the feature within Battlefield V.   

Battlefield V may support Real-Time Ray Tracing  

Microsoft’s DXR API is an add-on to the company’s DirectX 12 graphical API, which means that Ray Tracing will likely be exclusive to Battlefield V’s DirectX 12 version. At this time it remains unknown how Ray Tracing will impact Battlefield V’s visuals. 

You can jin the discussion on Battlefield V’s #BeForTheGame teaser and possible Ray Tracing support on the OC3D Forums.