Battlefield V’s Ray Tracing tech is currently exclusive to Nvidia RTX products

Battlefield V's Ray Tracing tech will be exclusive to Nvidia products - No DXR/compute fallback

Battlefield V’s Ray Tracing tech is currently exclusive to Nvidia RTX products 

DICE’s implementation of Ray Tracing within Battlefield V is perhaps one of GDC 2018’s most spectacular sights, offering realistic reflections, the likes of which have never been seen before within a playable video game. 

While DICE’s Ray Tracing technology is built on Microsoft’s cross-platform DXR (DirextX Raytracing) API, the company has confirmed that that Battlefield V will not ship with a software/compute mode for non-RTX graphics cards. This means that Battlefield V’s Ray Tracing effects will be exclusive to Nvidia Turing/RTX series graphics cards.  
 
DICE has also confirmed that their current implementation of Ray Tracing will not function on AMD or Intel graphics cards support for DXR acceleration, as it is currently optimised for Nvidia RTX compatible hardware, with certain features being dependant on Nvidia’s compiler. This will be addressed in the future as other more manufacturers create graphics cards that support DXR/Ray Tracing acceleration, as DICE can re-tune their Ray Tracing implementation to support Nvidia’s competitors. 

Even with the DXR API, DICE cannot optimise their games for hardware they have never seen or used, making it difficult to support Ray Tracing across multiple hardware platforms out of the gate. DICE is willing to re-optimise their DXR implementation when AMD creates compatible graphics hardware. 
 

Battlefield V's Ray Tracing tech will be exclusive to Nvidia products - No DXR/compute fallback  

Right now, Nvidia is the only hardware manufacturer that sells graphics cards with dedicated Ray Tracing hardware, making it impossible for developers to optimise their in-game Ray Tracing elements for anything else. This is the beginning of the industry’s journey into real-time Ray Tracing, which will no doubt have its own set of bumps and turns further down the road.  

For Ray Tracing to become truly cross-vendor, Nvidia’s competitors will need to create dedicated Ray Tracing acceleration hardware. Right now DXR hardware support is exclusive to Nvidia, which is something that has to change if Ray Tracing to see wider market adoption. At this time, AMD and Intel have not revealed plans to support dedicated Ray Tracing hardware on any of their product roadmaps. 

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