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Bethesda reportedly removes Denuvo DRM from DOOM

Bethesda reportedly removes Denuvo DRM from DOOM

Bethesda reportedly removes Denuvo DRM from DOOM

Bethesda reportedly removes Denuvo DRM from DOOM

 
Bethesda has reportedly removed their Denuvo DRM from DOOM as part of the game's most recent patch, making game files more accessible to modders and general users. This has not been confirmed by Bethesda themselves but has been verified by several game modders who analysed the game's latest patch.
 
In recent months there has been a lot of talk about Denuvo's DRM/Anti-Tampering technology, which is designed to prevent games from being pirated close to launch. Denuvo is easily the most well-known provider of DRM on the market, with their anti-tampering technology being used in AAA games like Rise of the Tomb Raider and Just Cause 3 to smaller indie games like Inside. 
 

While Denuvo's reputation has been tarnished with recent cracks and bypasses, the technology still serves its purpose by protecting the game from piracy during its launch window, where the majority of game sales take place. 

Recently smaller titles like Inside have been cracked in much shorter timeframes, with the game being cracked just 6 weeks after launch, though that did prevent any pirates from accessing the game for over a month. Denuvo is continuing to improve their anti-tampering technology, patching the recently found holes in their security and making it increasingly difficult to bypass their DRM technology.

Denuvo is intended to prevent games from being cracked close to launch, with the DRM losing all of its usefulness after a game has been successfully cracked/pirated. This recent trend of removing Denuvo's DRM after a game's early sales period allows the developers and publishers to regain some consumer trust, especially from those who are anti-DRM, while allowing the DRM to protect their game from Piracy during its highest sales period. 
 

  

Bethesda reportedly removes Denuvo DRM from DOOM

 

In DOOM's new free content update, a new mode called Infernal Run is added to the game's multiplayer as well as the ability to play multiplayer with bots. Full patch notes can be read below.

 

 

Multiplayer

 

  • Added new game mode, Infernal Run
    Teams fight to obtain the ball and score in the opponent’s goal
  • Added Bots for multiplayer
    Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
  • Increased the maximum level cap to Echelon 11, level 50
    Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
  • Resolved an issue where rapid controller input caused unusually high shotgun damage.

SnapMap

 

  • You can now play as the DOOM Marine in Praetor Suit Armor
  • Added over 30 Lazarus Lab–themed modules
  • Added Lazarus Lab–themed props
  • Improved Object Limits
  • Persistent Integer variables that can be passed between missions within a campaign
  • Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
  • Added the ability to Get and Set Score
  • You can now access the Leaderboard Score in the HUD
  • Added new (first-person view) Player Camera Entity
  • Added camera rumble FX and sounds
  • Added new player modifiers
  • Ledge grab time, power-up time, barrel damage, equipment cool down
  • Plasma weapon mastery
  • Additional single-player Interactables
  • New single-player styled Objective HUD
  • Added single-player Compass
  • General single-player consistency pass on HUD
  • Added more POI options
  • Show distance, show on compass
  • Updated victory and post-match summary screens
  • More interactable and customizable GUI
  • Added animated Echo Events
  • Added new FX/hazards
  • Added % encounter complete listener to encounters
  • Ability to remove AI from finished encounters and events
  • Ability to remove unspawned AI from the AIC
  • Added ability to turn off bobbing on pickups to place them however you want
  • Editor improvement to hide/show types of objects
  • Editor improvement to lock rotation when moving objects
  • Editor improvement to disable snapping of objects to the floor
  • Added armor Customizations and Taunts

 

  
Bethesda reportedly removes Denuvo DRM from DOOM   

The removal of Denuvo from the Steam version of Inside cannot be seen as anything but a positive move from Bethesda, as the game has been cracked and the removal of the game's DRM will allow it to be sold on storefronts like GOG in the future if the developers wish.

At this point, Denuvo serves no purpose in the game and its removal will secure some sales from those who are anti-DRM and boycott titles which utilise the technology.     

 

You can join the discussion on Bethesda reportedly removing Denuvo from DOOM 2016 on the OC3D Forums

 

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Most Recent Comments

08-12-2016, 04:39:22

Dicehunter
A before and after benchmark run would be quite interesting to see if this DRM's removal had any effect on performance.Quote

08-12-2016, 04:53:25

SuB
Quote:
Originally Posted by Dicehunter View Post
A before and after benchmark run would be quite interesting to see if this DRM's removal had any effect on performance.
With my knowledge (however limited, though at least at the industry level) of Denuvo, would be that there will likely be very little difference in performance. But I am interested to know, all the same. The trouble is, you could quantify any 'small' difference just by the patch itself, so it would be difficult to accurately gauge.Quote

08-12-2016, 05:09:37

Kushiro
It would be very unlikely to say the least that Denuvo would have impacted the games performance. That is assuming of course it was implemented properly.Quote

08-12-2016, 05:22:05

WYP
Quote:
Originally Posted by Dicehunter View Post
A before and after benchmark run would be quite interesting to see if this DRM's removal had any effect on performance.
Quote:
Originally Posted by SuB View Post
With my knowledge (however limited, though at least at the industry level) of Denuvo, would be that there will likely be very little difference in performance. But I am interested to know, all the same. The trouble is, you could quantify any 'small' difference just by the patch itself, so it would be difficult to accurately gauge.
It would be something that would be very interesting to look at, though it is difficult to create an in-game benchmark run that will be that accurate and to be 100% sure that the performance difference was Denuvo or other changes in the patch.Quote

08-12-2016, 06:00:04

Warchild
Does Denuvo actually cause an impact on performance?

Or has anyone confirmed it in other games with actual evidence as opposed to "omg denuvo slows my game" typical postsQuote
Reply
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