CD Projekt Red acknowledge The Witcher 3 Next-Gen's PC problems

Is this another Cyberpunk 2077 situation?

CD Projekt Red are acknowledge The Witcher 3 Next-Gen's PC problems

The Witcher 3 Next-Gen's PC version has problems, and CD Projekt Red are working on fixes

The Witcher 3's next-generation update has landed, and PC gamers are not happy. While the update delivers the graphical improvements that gamers expect, many PC players have complained about how the game now performs on their systems, with some gamers choosing to roll-back the update to play The Witcher 3's original PC version. 

Many PC players have complained about stuttering in The Witcher 3's new version, and many PC players have complained about how hard the game now is on gaming systems. Even players with high-end setups are having problems, especially with regards to CPU performance. CPU performance issues are particularly prevalent when ray tracing is enabled in The Witcher 3's next-gen version.

For users of Nvidia's new RTX 40 series graphics cards, The Witcher 3's addition of DLSS 3 is able to bypass the game's CPU limited performance through Nvidia's new DLSS Frame Generation feature, but given how few PC gamers own, or can afford, an RTX 40 series GPU, this leaves the vast majority of PC gamers with performance struggles.

CD Projekt Red has released the following statement to acknowledge the issues that PC gamers face, confirming that the company is now investigating all reported issues.

The Witcher 3's Next-Gen update is reminding gamers of Cyberpunk 2077's problematic launch. Hopefully CD Projekt Red can work quickly to address the problems that are presented with The Witcher 3's newest patch, and make their next-generation version a satisfying experience for all.

You can join the discussion on CD Projekt Red's comments on The Witcher 3's Next-Gen PC woes on the OC3D Forums

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Most Recent Comments

15-12-2022, 16:51:02

Dicehunter
Another reason for the less than stellar performance isn't just the RT effects but the Direct X 11 to Direct X 12 conversion being used which is very inefficient but it allows devs to implement DX12 and the supported features quite inexpensively on DX11 games, It's just a bit of a brute force method that can cause performance issues.

https://learn.microsoft.com/en-us/wi...ect3d-11-on-12Quote

20-12-2022, 21:28:42

Avet
Quote:
Originally Posted by Dicehunter View Post
Another reason for the less than stellar performance isn't just the RT effects but the Direct X 11 to Direct X 12 conversion being used which is very inefficient but it allows devs to implement DX12 and the supported features quite inexpensively on DX11 games, It's just a bit of a brute force method that can cause performance issues.

https://learn.microsoft.com/en-us/wi...ect3d-11-on-12
That is the problem with all games. Even though DX12 and Vulcan have existed for a long time there are very few proper DX12 games. Consoles are seriously crippling the gaming industry. All games that were made for old consoles needed to be DX11 with just bolt-on DX12 on PC. No one was working on actual DX12 games.

CDPR recently said that you cannot dumb down graphic details on PC enough to match consoles for this latest patch.

Crappy performance on PC will continue because devs are wasting time on optimizing games for low-level hardware on consoles. I was shocked when Alex from DigitalFoundry said in his video that RTX 3070 on console equivalent game settings has 2x more fps. If you take into account that PS6 and X-Box whatever will come out in 2028 those consoles would have to compete with RTX 7090. They can barely run games at 30 fps today when 3070 has 2x more performance. If Nvidia just repeats the 3090-4090 jump in performance every generation developers would need to make completely separate versions for consoles and PC. Just like they make completely different games for Switch.

I just hope that UE5 and future game engines have huge detail sliders.Quote

21-12-2022, 01:22:16

Dicehunter
Quote:
Originally Posted by Avet View Post
That is the problem with all games. Even though DX12 and Vulcan have existed for a long time there are very few proper DX12 games. Consoles are seriously crippling the gaming industry. All games that were made for old consoles needed to be DX11 with just bolt-on DX12 on PC. No one was working on actual DX12 games.

CDPR recently said that you cannot dumb down graphic details on PC enough to match consoles for this latest patch.

Crappy performance on PC will continue because devs are wasting time on optimizing games for low-level hardware on consoles. I was shocked when Alex from DigitalFoundry said in his video that RTX 3070 on console equivalent game settings has 2x more fps. If you take into account that PS6 and X-Box whatever will come out in 2028 those consoles would have to compete with RTX 7090. They can barely run games at 30 fps today when 3070 has 2x more performance. If Nvidia just repeats the 3090-4090 jump in performance every generation developers would need to make completely separate versions for consoles and PC. Just like they make completely different games for Switch.

I just hope that UE5 and future game engines have huge detail sliders.
The amount of performance on PC that is completely wasted on having to brute force situations is over the top.

There was a video I watched about a year ago of a developer that specialised in machine learning and A.I and he stated that any software package/game can be fully tuned to the hardware it's running on regardless of laptop, Netbook, Console or high end PC right down to the kernel level.

Manually doing this would obviously not be possible as the variables are far too many but this is were AI/ML comes into play, An advanced AI/ML application could analyse the hardware available and spend maybe an hour or so completely tailoring the engine around your hardware so not only do you get all the visual bells and whistles turned on but it would also run amazingly like it was tailor made for your specific system.

Something like this is probably a very long way off as optimising in this fashion isn't in the interests of the fat old men at the top of these corporation but eventually I'm hopeful it'll be here.Quote

21-12-2022, 17:02:27

AlienALX
Quote:
Originally Posted by Avet View Post
CDPR recently said that you cannot dumb down graphic details on PC enough to match consoles for this latest patch
That is blame passing. It always is. They can say things like that all they like, but the fact is that NO ONE is prepared to make a game solely for the PC and take the hit from losing sales on console games. End of. So they can say things like that all they like, it's chin chin. BS.

The last time I recall a real PC game being made was Crysis. Back then it was not available on any console. And look what happened to Crytek.......

The irony is that the PC is one of the biggest selling platforms now. But, with consoles sales are pretty much guaranteed because they get far more exposure and TV adverts.

You can't blame the consoles. End of. Blame the developers who are not brave enough, and prepared to put the work in, to make a real PC game. That is how it always was, and always will be. Money rules everything.Quote

21-12-2022, 17:43:00

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
The amount of performance on PC that is completely wasted on having to brute force situations is over the top.

There was a video I watched about a year ago of a developer that specialised in machine learning and A.I and he stated that any software package/game can be fully tuned to the hardware it's running on regardless of laptop, Netbook, Console or high end PC right down to the kernel level.

Manually doing this would obviously not be possible as the variables are far too many but this is were AI/ML comes into play, An advanced AI/ML application could analyse the hardware available and spend maybe an hour or so completely tailoring the engine around your hardware so not only do you get all the visual bells and whistles turned on but it would also run amazingly like it was tailor made for your specific system.

Something like this is probably a very long way off as optimising in this fashion isn't in the interests of the fat old men at the top of these corporation but eventually I'm hopeful it'll be here.
Idk who told you that, but that is just not true. An hour? Not even close. It would take months if not years and more processing power than any studio outside of a MS owned studio could acquire for a cheap enough price to warrant it. Plus if the kernel gets updated? Start over!


Nothing to do with fat old men


Why do people blame consoles anyway? Consoles aren't holding back anything. Old argument that has little merit.

It takes just as much time to optimize for them as it does for PC. The difference being it's easier on console to get to a good state. They have a static hardware state and massive libraries from Sony and MS to improve efficiency to further improve performance if they need every last drop of computing power.

What does PC to do to help? Give them more complicated APIs that requires MORE effort on developers. That's not going to help the PC ecosystem from improving. PC just brute forces because it's the only option. Making things more automated will help but it's a long way off and remember the core issue, humans make mistakes. Whether it's optimizing a game or an AI to help, humans program that.

Money and time are another issue. Give them enough time and sure bugs will get squashed more and a more stable launch, maybe performance improves 5%. Not really worth performance improvement.Quote
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