CD Projekt Red's facing a class-action lawsuit over Cyberpunk 2077
Cyberpunk 2077 was 'virtually unplayable' on PS4 and Xbox One
Published: 24th December 2020 | Source: Rosen Law Firm |
CD Projekt Red's facing a class-action lawsuit over Cyberpunk 2077
The Rosen Law Firm has started a legal battle with CD Projekt Red, the company behind The Witcher 3 and Cyberpunk 2077, over lying to investors about the state of Cyberpunk 2077 on PlayStation 4 and Xbox One systems.
Before the launch of Cyberpunk 2077, CD Projekt Red didn't showcase any footage of the PS4 and Xbox One versions of the game, and neither did they release these versions of the game to reviewers before the game released. The Rosen Firm's lawsuit alleges that CD Projekt Red lied to investors by failing to disclose that the game was "virtually unplayable" on baseline consoles due to "enormous number of bugs".
The performance of Cyberpunk 2077 on Xbox One and PlayStation 4 systems has led to a huge number of refunds (and the removal of the game from the PlayStation Store), lowering the value of CD Projekt Red as a company. As a publically traded company, CD Projekt Red has a duty to speak honestly to their investors, making CD Projekt Red's lack of disclosure regarding the Xbox One and PS4 versions of Cyberpunk 2077 hugely damaging to investors, who otherwise believed that CD Projekt Red was selling a top-quality AAA product.
The Rosen Firm's lawsuit seeks damages for investors of CD Projekt Red over their alleged deception. More information about the lawsuit is available here.
You can join the discussion on The Rosen Firm's Lawsuit against CD Projekt Red on the OC3D Forums.
Most Recent Comments
I can't recall a single game company which hadn't gone to as soon as investors got leverage in creative process. Sure, mismanagement and poor planning are root causes for this, but crunches and band-aid fixes just to get the game out in time are not the answer.Quote
The game deserves all the bad press. Even if the PC version runs OK, it's still unstable for a major release and for example police AI is really basic with outright broken spawns. Maybe the men in suits who pressure games to release before ready eventually learn. But I'm pessimistic about that.
I can't recall a single game company which hadn't gone to as soon as investors got leverage in creative process. Sure, mismanagement and poor planning are root causes for this, but crunches and band-aid fixes just to get the game out in time are not the answer. |
Nailed it right on the head, but people still just dismiss it as "not a big deal" it is disgusting and disturbing that these crunches, mismanagements, failed launches and buggy games are so tolerated in the gaming scene as a whole.Quote