CD Projekt Red showcases The Witcher 3 Next-Gen with Ray Tracing, FSR, DLSS, and high res updates
PC gamers will soon be able to play The Witcher 3 with
Published: 24th November 2022 | Source: YouTube |
The Witcher 3's free next-gen update will make the classic RPG look better than ever
CD Projekt Red has finally showcased The Witcher 3's highly anticipated next-generation version, a free update for existing owners of the game that will enhance the original's visuals, add additional content, and improve the original's already strong gameplay.
On PC, The Witcher 3's next-generation update will include new "Ultra+" settings on PC that will include ray traced global illumination, high resolution textures and models, and other visual improvements. On PC, The Witcher 3 will also support Nvidia's DLSS technology and AMD's FSR 2 technology.
The console versions of The Witcher 3's next-generation version will include ray tracing, and a new 60 FPS mode. All versions of the game will now have a photo mode, new camera perspectives, support for cloud saves, and improved foliage.
On current-generation consoles, gamers will have the option to play The Witcher 3 in a 60 FPS performance mode or at 30 FPS in a Quality Mode. On Xbox Series X/S and PlayStation 5, AMD's FSR 2 technology will be used to enable the game's 60 FPS performance mode while maintaining strong visuals.
The Witcher 3's next-generation update will arrive on PlayStation 5, Xbox Series X/S, and PC on December 14th.
You can join the discussion on The Witcher 3's next-generation update on the OC3D Forums.
Most Recent Comments
- RTX Global Illumination (RTXGI) adds more immersive and realistic outdoor ray-traced lighting
- Ray-traced ambient occlusion improves shading around objects occluding light
- Ray-traced shadows improve the fidelity, clarity and visibility of shadows
- Ray-traced reflections increase the accuracy and quality of reflections on bodies of water and other suitably reflective surfaces

DLSS3 will also be included for the 4000 series. https://forums.overclockers.co.uk/st...as/biggrin.gifQuote
But isn't a result of shadows being better from GI? Or is this a shadow specific feature that Nvidia has?
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Shadow specific.Quote
-RTGI
-RTAO
-Improved universal screen-space reflections
-Ultra Plus settings i.e even higher settings available than before for rendering distance, Level of detail etc...
-4K textures with help of modder "HalkHogan" along with improved assets like grass, Foliage, Ground, Mud etc...
-Improved tessellation so small rocks, Pebbles, Cobbles etc... actually have 3 dimensional geometry.
-New clouds, Higher res
-DLSS2
-FSR2Quote