Creative Assembly releases Total War: Warhammer 2's PC system requirements

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Creative Assembly releases Total War: Warhammer 2's PC system requirements

Creative Assembly releases Total War: Warhammer 2's PC system requirements

 
Creative Assembly has officially revealed Total War Warhammer II's PC system requirements, giving PC gamers some basic guidelines for how well the game will perform.  
 
The company has also detailed some of the graphical improvements that will be coming to the game, including improved Screen Space Ambient Occlusion, a new volumetric fog system, a new "sharpening filter" and impressive effects for "wet-look" surfaces.   


Sadly, Creative Assembly has not detailed any changes to the game's DirectX 12 version, which remains as a "beta" option for the original Total War: Warhammer.   

Creative Assembly has also confirmed that Total War: Warhammer II is the most pre-ordered Total War game to date, showcasing just how much confidence fans have in the company's latest product. 

 


Continuing the series trend for optimisation and performance improvement, the second game in CA’s fantasy-strategy trilogy will be playable on a wide range of PC systems. To achieve the gameplay gold-standard of 60FPS, Creative Assembly has also quoted a 60FPS @ 1080P spec alongside the minimum and recommended specs below.

 

 

Below are creative Assembly's PC system requirements for Total War Warhammer II, which showcase how scalable this game can be on PC. 

 

PC Recommended Specifications:

Expected around 45-55 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “High”, running at 1920x1080

Operating System: Windows 7/8.1/10 64Bit
Processor: Intel® Core™ i5-4570 3.20GHz
RAM: 8
GB Install size: 60 GB
Video Card: NVIDIA GeForce GTX 760 2GB | AMD Radeon R9 270X 2GB @1080P


PC Minimum Specifications:

Expected around 25-35 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Low”, running at 1280x720

Operating System: Windows 7 64Bit
Processor: Intel® Core™ 2 Duo 3.0Ghz
RAM: 4GB/5GB*
Install size: 60 GB
Video Card: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @ 720p

*PC integrated graphics chipsets, e.g. Intel HD series, will require 5GB system RAM


PC 60fps+ Specifications:

Expected 60 FPS+ on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “Ultra”, running at 1920x1080

Operating System: Windows 7/8.1/10 64Bit
Processor: Intel® Core™ i7-4790K 4.0 GHz
RAM: 8 GB
Install size: 60 GB
Video Card: Nvidia GTX 1070 8GB

 


Please note: all systems perform differently. The framerates above are based on PCs using the quoted specs with fresh OS installs, no major background programs running, and should be taken as a guide rather than an absolute.

 

All graphical settings in Total War: Warhammer II can be manually customised if the player wishes. Below is a list of the settings used in each of the game's default graphical presets. 

Setting NameLowMediumHighUltra
Direct XDX11DX11DX11DX11
Anti-aliasingOffOffOffFXAA
Texture FilteringTrilinearAnisotropic 4xAnisotropic 8xAnisotropic 16x
Texture QualityLowMediumHighUltra
Screen Space Ambient OcclusionOffOffOffOn
Depth of FieldOffOffOffOff
Screen Space ReflectionsOffOffOffOff
Unit DetailLowMediumHighUltra
Building DetailLowMediumHighUltra
Shadow DetailLowMediumHighUltra
Tree DetailLowMediumHighUltra
Grass DetailLowMediumHighUltra
Water DetailLowMediumHighUltra
Unit SizeSmallMediumLargeUltra
VFX DetailLowMediumHighUltra
Terrain DetailLowMediumHighUltra
V-SyncOffOffOffOff
VignetteOffOffOffOff
Proximity FadingOnOnOnOn
FogLowLowHighHigh
Resolution Scale100%100%100%100%
UI Scale100%100%100%100%
Unlimited Video memoryOffOffOffOff
Porthole quality2D3D3D3D

 

Total War: Warhammer II will release on PC on September 28th. 

 

You can join the discussion on Total War: Warhammer II on the OC3D Forums

 

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Most Recent Comments

31-08-2017, 11:19:58

NeverBackDown
Seems worse than the original. I do however feel that should be a given. If you have seen any of the map reveals or gameplay of the New World campaign, it is MASSIVE. Much bigger and more detailed than before.

Although with that said it does kinda suck for me. Using a 480 at 1440p was pretty playable even with 40v40. But if a 1070 is recommended for 1080p. Looks like I'm screwedQuote

31-08-2017, 11:37:22

WYP
Quote:
Originally Posted by NeverBackDown View Post
Seems worse than the original. I do however feel that should be a given. If you have seen any of the map reveals or gameplay of the New World campaign, it is MASSIVE. Much bigger and more detailed than before.

Although with that said it does kinda suck for me. Using a 480 at 1440p was pretty playable even with 40v40. But if a 1070 is recommended for 1080p. Looks like I'm screwed
Just turn it down from Ultra, not exactly a huge deal. The good thing about Total War is that the settings are usually very scalable. Who needs SSOA when you are usually zoomed out far enough to not notice the detail?Quote

31-08-2017, 11:56:59

NeverBackDown
I only play on ultra. It's a noticeable difference in this game series compared to others where high and very high are the same thing.
The best way to reduce performance hits in TW is to drop the Shadows setting down to low or off. That setting alone can cause more than a 10FPS difference. Also at 1440p I turn off AA or the lowest setting. Depends on the battle size.
I need SSAO! Lol
I play pretty close in the battles. I'm fast enough to micro so I have time to zoom in. On campaign I usually don't mid to late game. And with the way this new game looks, I probably will do the same thing but I'll probably even have to turn down more than Shadows and SSAO just by the sheer scale of everything.Quote

31-08-2017, 12:40:54

WYP
Quote:
Originally Posted by NeverBackDown View Post
I only play on ultra. It's a noticeable difference in this game series compared to others where high and very high are the same thing.
The best way to reduce performance hits in TW is to drop the Shadows setting down to low or off. That setting alone can cause more than a 10FPS difference. Also at 1440p I turn off AA or the lowest setting. Depends on the battle size.
I need SSAO! Lol
I play pretty close in the battles. I'm fast enough to micro so I have time to zoom in. On campaign I usually don't mid to late game. And with the way this new game looks, I probably will do the same thing but I'll probably even have to turn down more than Shadows and SSAO just by the sheer scale of everything.
I'll agree with you that, this series has a bigger graphical difference than most when moving through the game's graphical settings.

TBH SSAO is what I usually turn off first in most games, then shadows. Depth of field effects is what I also enjoy turning off if I need extra performance, but it seems that it is off by default in Warhammer II.

It will be very interesting to see exactly how well this game runs. I love the Total War series.

One hope I have for this game is that it will have a better DirectX 12 implementation and better utilise Multi-threading. That being said, the original Total War: Warhammer was a huge jump for the Total War Engine.Quote

31-08-2017, 13:04:37

NeverBackDown
Agreed on DX12.
The engine was improved for better multi threading, but it was because the new audio software they used, Wwise, allows it to run on a separate core/2 threads. So it really helped them out.
The biggest improvement was 64 bit. Updating the whole engine to 64 bit was the reason why Warhammer was the best TW game ever. So much faster turn times and really let the graphics go up to a whole new level because it can finally address more memory.
DX12 was nice but a let down. It's worse in most cases I find. I hope they detail more about it's improvement before the release of the Grand Campaign. Because with a map that big.... CPUs are going to be dying. We are gonna need all the multi thread possible!Quote
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