Death Stranding: Directors Cut has been updated to support both FSR 2.0 and XeSS

Sadly, Death Stranding's original PC version has not been patched

Death Stranding: Directors Cut has been updated to support both FSR 2.0 and XeSS

Death Stranding: Directors Cut now supports FidelityFX Super Resolution 2.0 and XeSS

Intel has officially launched XeSS, an AI-enhanced upscaling technology that is designed to deliver high definition visuals at higher performance levels. Today, developers can now look at Intel's XeSS code on Github here and read Intel's developer guide for XeSS here.

Now that XeSS has launched, developers can now officially add XeSS support to their games, with Death Stranding: Directors Cut becoming one of the first games to officially support the technology. Today's patch for Death Stranding has also added support for AMD's FidelityFX Super Resolution (FSR) 2.0 technology, giving Death Stranding players two alternatives to Nvidia's DLSS upscaler. 

Sadly, the original PC version of Death Stranding has not been updated with FSR 2.0 or XeSS, which means that PC gamers will need to upgrade to the game's Director's Cut version to access these new additions.

Death Stranding: Directors Cut has been updated to support both FSR 2.0 and XeSS

We hope to analyse XeSS' performance and graphical impact on supported games soon. Shadow of the Tomb Raider has also been patched to support XeSS, giving us two games to look at.

You can join the discussion on Death Stranding: Director's Cut gaining support for XeSS on the OC3D Forums

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