DLSS option appears within PUBG's game files

Early reports claim that the option doesn't work yet

DLSS option appears within PUBG's game files

DLSS option appears within PUBG's game files

Unless you are considering the forward-looking nature of Nvidia's Turing graphics architecture, it is easy to see why PC gamers are disappointed, with the combination of high pricing and relatively low generation-generation performance improvements leaving most hardware enthusiasts dissatisfied.   

When considering the future of PC graphics, it is hard not to be excited by the possibilities that Turing offers, bringing the power of AI and bespoke ray-tracing hardware into the mix to accelerate future workloads. Sadly, these prospects do not result in performance increases in today's games, making the relative value to Nvidia's Turing architecture difficult to define when compared to Pascal, especially on the ultra-high-end. 

So far, both DLSS (Deep Learning Super Sampling) and DXR (DirectX Raytracing) have not appeared in any PC game, leaving these features within the realms of benchmarks and tech demos for the time being. Thankfully, this looks like things are about to change, as a DLSS option has now appeared within the game files of PlayerUnknown's Battlegrounds' test versions. 

Sadly, this option is not available in-game, requiring users to tinker with game files to get the option up and running. Beyond that, early testers of this option on the Nvidia Subreddit have experienced game crashes after short gameplay runs while others claim that the option doesn't seem to work at this time. Even so, it appears that progress is being made when it comes to bringing DLSS to the masses. 

In effect, DLSS allows Nvidia RTX graphics cards to play games at higher resolutions with lower amounts of computational performance, upscaling images with an AI-made algorithm to offer image quality levels that are similar to a native resolution presentation. In short, this technology allows supported games to run faster on Nvidia RTX enabled graphics cards, making high framerate gameplay at high resolutions more achievable than ever before.


DLSS option appears within PUBG's game files  

So far Nvidia has announced that sixteen games will support the company's DLSS technology, but now we can add nine more games to the list, which include Devolver Digital's SCUM, Overkill's The Walking Dead and Ninja Theory's Hellblade Senua's Sacrifice. All titles that are new to this list will have "Newly Added" listed beside the game's name. No games support DLSS at the time of writing, the titles listed below have agreed to support DLSS, with launch games adding support via future patches/updates.

- Ark: Survival Evolved
- Atomic Heart
- Darksiders III
- Dauntless
- Deliver Us The Moon: Fortuna 
- Fear The Wolves 
- Final Fantasy XV
- Fractured Lands
- Hellblade: Senua's Sacrifice 
- Hitman 2
- Islands of Nyne
- Justice
- JX3
- KINETIK - Newly added
- Mechwarrior 5: Mercenaries
- Outpost Zero
- Overkill's The Walking Dead
- Player Unknown's Battlegrounds
- Remnant: From the Ashes
- Serious Sam 4: Planet Badass
- Shadow of the Tomb Raider
- Stormdivers
- The Forge Arena
- We Happy Few

Nvidia's list of DLSS supported games will only grow over time, offering Nvidia a killer performance advantage to flaunt over their competition. Only Nvidia RTX series graphic cards can support DLSS at this time, thanks to the inclusion of Tensor cores within the company's Turing architecture.

You can expect us to do a deep dive into DLSS once it becomes available in retail games. The question now is how long we will have to wait for DLSS to become available to gamers. 

You can join the discussion on Nvidia's DLSS technology being added to PUBG's test servers on the OC3D Forums.

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Most Recent Comments

23-10-2018, 12:44:34

Pretty cool, It's a shame AMD have zero answer for this.Quote

23-10-2018, 14:54:59

Originally Posted by Dicehunter View Post
Pretty cool, It's a shame AMD have zero answer for this.
With DirectML coming to Windows next year I have no doubt that there will be a non-Nvidia alternative to DLSS in the future. Just a matter of AMD offering compute performance in their cards that can accelerate that type of workload.

Hard to know when AMD will have that in their gaming cards, but they were making a lot of fuss about machine learning with 7nm Vega. I'd also reckon that it is a technology that the console makers desperately want for next-gen, pushing forward the faux-K dream.

If AMD weren't working on this, they really need to now. TBH, I think DLSS, and equivalent techniques, will be more important than Ray Tracing in the short term. Getting a huge performance boost with visuals that are nigh-identical (perhaps better, if TAA is badly implemented) than a native presentation is a game changer.Quote

23-10-2018, 16:28:18

Well ARK should be a giggle to watch crawl to a stop, that game is still so badly optimised as it is.Quote

23-10-2018, 16:41:19

Originally Posted by Wraith View Post
Well ARK should be a giggle to watch crawl to a stop, that game is still so badly optimised as it is.
Yet they're making a Switch port for it? Can tell the studio only care about milking it as much as possibleQuote

23-10-2018, 17:05:23

It was a bold idea when it was released in early access, graphically demanding even for an i7 and 1080Ti you simply couldn't max that title, in Solo it's OK but dull as hell and just a grind fest and multiplayer was ruined by the tether to the host which more often than not just killed you as the host dragged you to your death.Quote

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