DOOM Eternal’s next-gen PC and console updates are launching on June 29th
DOOM Eternal’s next-gen PC and console updates are launching on June 29th
On PC, gamers with ray tracing compatible graphics cards will be able to enable ray-traced reflections within DOOM Eternal, and users of Nvidia RTX graphics cards will be able to utilise DLSS (Deep Learning Super Sampling) to enable enhanced performance using AI-powered upscaling.Â
Xbox Series X, Xbox Series S and PlayStation 5 will all support 120 FPS modes on compatible TVs/monitors and both Xbox Series X, and PlayStation 5 will support hardware-accelerated ray tracing in Ray Tracing Mode.Â
All next-generation console versions of DOOM Eternal will feature resolution scaling, allowing the game’s internal resolution to vary when compared to the values listed below.Â
Next-Gen Update Features Breakdown
Xbox Series X
Performance Mode: 1800p â 120 FPS
Balanced Mode: 2160p â 60 FPS
Ray Tracing Mode: 1800p â 60 FPS
Xbox Series S
Performance Mode: 1080p â 120 FPS
Balanced Mode: 1440p â 60 FPS
Ray Tracing Mode: Not Available
PlayStation 5
Performance Mode: 1584p â 120 FPS
Balanced Mode: 2160p â 60 FPS
Ray Tracing Mode: 1800p â 60 FPS
PC
Ray Tracing Mode: Availability and performance depend on a userâs PC hardware.
You can join the discussion on DOOM Eternal’s next-gen updates on the OC3D Forums.Â