EA has reduced the cost of heroes in Star Wars: Battlefront II

Darth Vader has seen a cost decrease of 75%

EA has reduced the cost of heroes in Star Wars: Battlefront II

EA has reduced the cost of heroes in Star Wars: Battlefront II

EA's Star Wars: Battlefront II has had no shortage of controversies, mostly stemming from the game's divisive loot-box system and its ability to create a "pay-to-win" market and lock away certain playable character behind an insane amount of in-game credits.   

Consumers are understandably annoyed at EA because of the implementation of this system, with some players claiming that it would take players up to 40 hours to earn enough in-game credits to unlock Darth Vader, one of the most iconic characters within the Star Wars Universe. 

These claims have sparked outrage amongst the gaming community, creating huge levels of negative hype around Star Wars: Battlefront, forcing EA to take action to control the damage to their game's reputation. 

Thanks to a new update, the cost of in-game heroes will be decreased significantly, reducing the cost of the game's "top heroes" by as much as 75%, with heroes like Luke Skywalker and Darth Vader now costing 15,000 in-game credits, which can be earned in-game and with loot boxes. Other heroes like Emporer Palpatine, Chewbacca and Leia Organa will now cost 10,000 credits and Iden Versio will cost just 5,000 credits.   

These price reductions are designed to make it easier for players to unlock the heroes they want, but it proves that EA was willing to make players work up to 4x harder to unlock their favourite heroes before this recent backlash. 
 

Since the start of the project, listening to fans has been important in making sure Star Wars™ Battlefront™ II is the very best experience for all of you. We’ve done this with the closed alpha, through the beta last month, and our Play First Trial. And we continue to make adjustments based on your feedback as the game launches worldwide this week. Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II. We want to ensure the game is balanced and fun both today and for years into the future.

Making games great comes from regular tuning. As one example, today we’re making a substantial change based on what we’ve seen during the Play First trial. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed.

So, we’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.

It's a big change, and it’s one we can make quickly. It will be live today, with an update that is getting loaded into the game.

We’ve also been listening to how much you’re loving features in the game (Starfighter Assault, 40 player MP battles, Darth Maul lightsaber throws, etc.) as well as what you haven’t liked. We know some of our most passionate fans, including those in our subreddit, have voiced their opinions, and we hear you. We’re making the changes to the credit levels for unlocking heroes and we’re going to keep making changes to improve the game experience over time. We welcome the conversation.

In fact, this Wednesday we’d like you to join us for a Reddit AMA with some of the key leads on our team. Stay tuned to our social channels for more info on the AMA, and our blog for continual updates on what we’re seeing, hearing and adjusting in the game.

For those of you already playing, thank you. For those of you looking forward to playing the Star Wars™ game you’ve been waiting for, thank you, too. The team is fully committed to listening to our community, continually adjusting the game, and providing even more great Star Wars content over the upcoming months and years of live service updates. More to come.

  

EA has reduced the cost of heroes in Star Wars: Battlefront II  

EA has stated that they plan to continue making adjustments to the game moving forward to continue to improve Star Wars: Battlefront II. This Wednesday DICE/EA plans on hosting an AMA with the game's lead developers, with hopes to help appease the game's angered fanbase. 

You can join the discussion on EA decreasing the price of Star Wars Battlefront II's heroes on the OC3D Forums.  

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Most Recent Comments

13-11-2017, 18:28:50

Dicehunter
EA officially has the most down voted comment in reddit history after all this, Not undeserved Quote

13-11-2017, 19:03:44

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
EA officially has the most down voted comment in reddit history after all this, Not undeserved
Well being as big as they are and *ucking up Star Wars... I think anything less would be a fail honestly.Quote

14-11-2017, 03:49:06

Warchild
I still wouldnt "buy" my heroes. Why should I pay for something thats technically already in my installed files.Quote

14-11-2017, 04:04:50

WYP
Quote:
Originally Posted by Warchild View Post
I still wouldnt "buy" my heroes. Why should I pay for something thats technically already in my installed files.
The idea is that you earn currency in-game to unlock stuff, but the problem is that prices are far too high for a lot of things.

In some ways, the unlock system is very similar to COD, where players earn currency through play and then decide what they want to unlock. Problem is that the loot box system makes these unlocks fairly pay-to-win, as many give a decent in-game advantage.Quote

14-11-2017, 07:55:36

ImprovizoR
They also lowered the rewards. This is a $60 p2w game with elements of rigged gambling. Basically, these kind of practices would be 100% illegal if anyone gave a crap about regulating video game business.Quote
Reply
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