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Elite: Dangerous will no longer support an offline mode

Elite Dangerous

Elite: Dangerous - Have we found the next Crysis?

Elite: Dangerous will no longer support an offline mode

 

Elite: Dangerous will finally launch on December 16, but it won't release with an offline mode unlike promised during the space sim's initial crowdfunding campaign. David Braben, the games lead developer, writes in a new development blog that it's not practical due to the studio's efforts to keep the universe consistent for all players.

 

"Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders," Braben wrote. "Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. "

"Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering."

 

Braben also confirmed some post-launch plans, including 30 total playable ships and ongoing efforts to get players "up out of your pilot's seats and out of your starships." Below is a recent video for Elite Dangerous in glorious 60 FPS.

 

 

What do you guys think of this missing functionality? Were any of you looking forward to playing offline?

 

Join the discussion on Elite Dangerous on the OC3D Forums. 

 

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Most Recent Comments

17-11-2014, 05:47:37

SeekaX
To be honest i am fine with that. Kind of a bad PR decision, but i wouldn't have played offline anyways.Quote

17-11-2014, 05:50:29

barnsley
Considering the servers can be a bit flakey around update time I was expecting to use it offline atleast once. Ah well, its not a kickstarter without a broken promise or two.Quote

17-11-2014, 05:54:47

SuB
Last I heard on ship count was 30 total, not 30 more which is 5 more than initial promise.

This was bound to happen as it's a player effected persistent universe, this won't turn off 'solo' mode, just that you need to login to play.. Be interesting to see how the backers take it though.Quote

17-11-2014, 05:56:20

WYP
Quote:
Originally Posted by SuB View Post
Last I heard on ship count was 30 total, not 30 more which is 5 more than initial promise.

This was bound to happen as it's a player effected persistent universe, this won't turn off 'solo' mode, just that you need to login to play.. Be interesting to see how the backers take it though.
Sorry, small mistake on my part, was supposed to say total. Quote

17-11-2014, 07:04:10

tolagarf
I really could care less about an offline mode. The same happened with Diablo 3 when they announced there would be no solo offline mode. Everyone seemed to care back then, now nobody remembers (and the game sold over 10 mill copies heh).Quote
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