'

Epic Games Demonstrates Real-Time Ray Tracing in Unreal Engine 4

Movie like visuals will soon be possible in real-time

Epic Games Demonstrates Real-Time Ray Tracing in Unreal Engine 4

Epic Games Demonstrates Real-Time Ray Tracing in Unreal Engine 4

The goal of GPU creators has always been to bring cinema-quality visuals into the home, delivering smooth gameplay experiences while pushing the envelope to leave gamers spellbound by the levels of graphical quality on display. 

During Epic Games' "State of Unreal" session at GTC 2018, the company revealed a collaboration with both Nvidia and ILMxLAB (Industrial Light and Magic's xLAB).  Together they created a short Star Wars film within Unreal Engine 4 which utilises the real-time Ray Tracing from Microsoft's DXR extension for DirectX 12 and Nvidia's RTX technology. 

What Epic Games has showcased here is a film quality real0time rendering, which uses assets from both Star Wars: The Force Awakens and Star Wars: The Last Jedi within Unreal Engine alongside the following "next-generation rendering features".

- Textured area lights
- Ray-traced area light shadows
- Ray-traced reflections
- Ray-traced ambient occlusion
- Cinematic depth of field (DOF)
- NVIDIA GameWorks ray tracing denoising


Epic built the computer-generated (CG) scene using assets from Lucasfilm’s Star Wars: The Last Jedi featuring Captain Phasma, clad in her distinctive armor of salvaged chromium, and two stormtroopers who run into her on an elevator on the First Order ship. In the tech demo, lighting is moved around the scene interactively, as the ray-traced effects including shadows and photorealistic reflections render in real time. The stunning image quality of highly reflective surfaces and soft shadows has never before been achieved at such a high level of image fidelity in Unreal Engine.

 

 
The quality of this short video is beyond what can be seen in any game today, so much so that many viewers will doubt that this scene is possible in real-time. Regardless this showcases the bright future that ray tracing brings to computer graphics, where reflections, shadows and ambient occlusion are all accurate and provide filmic visuals within games. 

Epic Games plans to add support for Nvidia's RTX Technology and Microsoft's DXR features within their mainline builds of Unreal Engine later this year. 

You can join the discussion on Epic Games' demonstration of real-time ray tracing using Star Wars Assets on the OC3D Forums.   

«Prev 1 Next»

Most Recent Comments

22-03-2018, 07:24:39

Dicehunter
Looks amazing, Apparently it required 4 x Tesla V100's to run at 24FPS at a resolution of 1080P.

Source @ 43:24 -

Quote

22-03-2018, 07:32:31

AlienALX
Ray tracing is pretty much your photo realistic graphics. This is why I've been so excited so many times only to be disappointed..

Dice - I would imagine what we are seeing is bascially "Maxed out 100% RT" as opposed to what we may see in games (a few objects or something). However, it now all makes sense.. This is why Navi is scaleable and why after Volta Nvidia will be going in the same direction. Multiple cores on one die.

I would say it will be at least another five years before we see anything resembling that Star Wars demo (which did make me laugh ) on our monitors.

I'm not buying a GPU this year for early RT either. I just don't think it will make that much of a difference, if it is only a few bits and bobs like lamps and objects. And certainly not at £3k.Quote

22-03-2018, 07:37:42

Dicehunter
Quote:
Originally Posted by AlienALX View Post
Ray tracing is pretty much your photo realistic graphics. This is why I've been so excited so many times only to be disappointed..

Dice - I would imagine what we are seeing is bascially "Maxed out 100% RT" as opposed to what we may see in games (a few objects or something). However, it now all makes sense.. This is why Navi is scaleable and why after Volta Nvidia will be going in the same direction. Multiple cores on one die.

I would say it will be at least another five years before we see anything resembling that Star Wars demo (which did make me laugh ) on our monitors.

I'm not buying a GPU this year for early RT either. I just don't think it will make that much of a difference, if it is only a few bits and bobs like lamps and objects. And certainly not at £3k.
True, I don't expect we'll see full on RT for quite some time in games outside what you suggested i.e little things most likely like glass tables, Windows etc...A bit like Physx and the Batman games really where it was only used on fog, Smoke, Vents, Little bits of Debris and in Arkham Knight with smoke from the Bat mobile but outside of that game series it's been used very little sadly.Quote

22-03-2018, 08:29:41

Norlig
Why are you forcing me to have to leave the page to watch that video in fullscreen?Quote

22-03-2018, 08:33:53

RobM
stunning visuals and I doubt we will see anything else as close to life like as this stuff, really impressive.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.