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Futuremark release 3DMARK version v2.3.3663 with Vulkan support

Futuremark release 3DMARK version v2.3.3663 with Vulkan support

Futuremark release 3DMARK version v2.3.3663 with Vulkan support

Futuremark release 3DMARK version v2.3.3663 with Vulkan support

 
Futuremark has now released 3DMARK version v2.3.3663, adding Vulkan API support and a new Vulkan API overhead test that supports Windows 10, 8.1 and 7. 
 
This new version also adds several improvements the 3DMARK benchmarking utility, fixing several bugs and improving compatibility with X99. 
 
 
3DMARK v2.3.3663 Release Notes
 

New

Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark. 

Improved

SystemInfo scan time greatly improved on X99 systems.

Fixed

  • Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems.
  • Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder.
  • Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.

 

Futuremark release 3DMARK version v2.3.3663 with Vulkan support

  

With this update, PC users will now be able to test and compare API overhead using DirectX 12, DirectX 11 and Vulkan, with Vulkan replacing the test for AMD's Mantle API. 

At this time Futuremark has not released a GPU performance benchmark that uses the Vulkan API, though one is currently in the works. 

 

You can join the discussion on 3DMARK's new Vulkan API overhead test on the OC3D Forums

 

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Most Recent Comments

23-03-2017, 11:41:11

NeverBackDown
Vulkan seems to be gaining a lot of traction now. Hopefully a sign for things to comeQuote

23-03-2017, 14:14:37

AlienALX
Quote:
Originally Posted by NeverBackDown View Post
Vulkan seems to be gaining a lot of traction now. Hopefully a sign for things to come
Most probably because DX12 is crap.Quote

23-03-2017, 17:33:04

NeverBackDown
Quote:
Originally Posted by AlienALX View Post
Most probably because DX12 is crap.
I blame MS for DX 12. Overhyped it and it seems virtually deadQuote

23-03-2017, 19:26:31

AlienALX
Quote:
Originally Posted by NeverBackDown View Post
I blame MS for DX 12. Overhyped it and it seems virtually dead
All promises. Better CPU handling, better mGPU support etc etc. Left it all in the hands of devs who don't need to use it to make games on consoles = bad.

It didn't really even bring any graphical improvements either, which shows how badly had we have been by it. It's almost like they took everything that could be problematic and annoying, promised it would all work straight to the metal and then nothing happened.

I really couldn't care now. Vullan games apparently work in Linux, so by the end of this year I could switch all of my PCs over, barring maybe one.Quote

23-03-2017, 19:37:52

NeverBackDown
Well graphics were never promised. I think better-optimized games were in addition to games growing in complexity as the API could handle it. Now better optimized in turn means you can up graphic settings, but the idea is that the "ultra/max/etc" settings would be more optimized to begin with.

Either way,
Viva la Vulkan
(or whatever the phrase is)Quote
Reply
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