Gearbox promises to deliver a "final" DX12 implementation in a future Borderlands 3 patch
This patch can't come soon enough...
Published: 14th September 2019 | Source: AMD |
Gearbox promises to deliver a "final" DX12 implementation in a future Borderlands 3 patch
We have created a short guide which will help PC gamers switch Borderlands 3 back to DirectX 11 is they are experiencing issues. However, we believe that DirectX 12 can work to Borderlands 3's benefit, having uncovered huge performance gains when using the API in certain situations. This game needs a DirectX 12 patch, and thankfully, 2K and Gearbox are prepared to deliver it.
AMD has confirmed to us that "2K and Gearbox are planning to release a final DX12 implementation in a future patch". This means that Borderlands 3's DirectX 12 issues should be temporary. Sadly, we have no ETA for this patch, which means that in the meantime, PC gamers will need to be careful when using Borderlands 3's DirectX 12 mode.
Expect our full PC performance review for Borderlands 3's PC version soon.
Update - Our full PC performance review and Optimisation Guide for Borderlands 3 can be read here.
You can join the discussion on Gearbox's plans to release a DirectX 12 patch for Borderlands 3 on the OC3D Forums.
Most Recent Comments
5 hours in now and it's excellent. At first you don't notice how lovely it looks, then when the combat gets rocking you start noticing the new explosions, light shows and etc.
God it's good.Quote
This game is amazing.
5 hours in now and it's excellent. At first you don't notice how lovely it looks, then when the combat gets rocking you start noticing the new explosions, light shows and etc. God it's good. |
DMC5 was bugging me a while back with cutscenes stuttering and auido sync problems while the game itself ran stuck at 60fps cap, turns out I needed to edit a ini file to make it run in DX11.
I don't know what's going on with developers that think they can ditch the "DX12 May be worse" message when players try to enable it. Worse yet is not even giving us the option, requiring hacks to fix it...
I'm starting to think DX12 Will be DX10 all over again and we will end up moving to the next DX version before any game can really be developed to actually take advantage of the tech.Quote