GFXBench and CompuBench are now Open Source

It’s the end of an era for cross-platform benchmarking

Laszlo Kishonti, the creator of GFXBench and CompuBench, has confirmed that support for their popular benchmarking tools has been discontinued. This marks the end of a 21-year benchmarking journey that began with JBenchmark in 2004. The latest version of GFXBench supports APIs like OpenGL ES, Vulkan, Metal, and DirectX. Furthermore, it supports Windows, macOS, iOS, and Android.

Source code for both GFXBench and CompuBench has been released under a BSD license across various GitHub repositories. The apps for these benchmarks will be removed from the Apple App Store and Google Play Store, and the GFXBench website will soon be closed.

Effectively, Kishonti is handing his tools to the community. The software remains available to anyone who can compile it. This means that it can still be used for comparative purposes. A snapshot of benchmark results has also been released alongside each benchmark’s code. This will allow users to compare new data with legacy data. However, this snapshot it not a copy of Kishonti’s full benchmarking database.

It is the end of a benchmarking era. We can be thankful that Kishonti has supported GFXBench and CompuBench for as long as they have. It is also great to see that their tools will live on as BSD Open Source software.

You can join the discussion on GFXBench and CompuBench shutting down on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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