Halo: Infinite will treat PC as “first-class citizens”

Halo: Infinite will treat PC as

Halo: Infinite will treat PC as “first-class citizens”

During a recent Halo Livestream, 343 Industries shared a lot of information about Halo: Infinite, the next chapter of the Master Chief’s adventures. For starts, the developers stated that PC gamers would be “treated as first-class citizens”, confirming that the 343’s Slipspace Engine was developed with computer hardware in mind, not just Xbox consoles. 

The developers also confirmed that 343’s Slipspace Engine isn’t an entirely new engine, retaining elements from previous Halo games. This isn’t necessarily a bad thing, as there is little reason to abandon all of the series’ older game engines if they still function correctly and efficiently. 

4-player split-screen has been successfully tested within the Slipspace Engine, suggesting that Halo Infinite will support local multiplayer on a singular console. This could change before the game makes it to market, though fans of the series would no doubt be pleased to see this feature return to the game. 

In multiplayer, Halo Infinite is set to have customisation options that are similar to Halo Reach, which is a good sign given that entry’s popularity. Players of Halo 5 who reach level 152 will receive a special award within Halo Infinite. 

As the game is developed, 343 plans to allow both PC gamers and Xbox users to participate in game’s beta tests, though initial “flighting” programs are expected to be Xbox exclusive, as the game’s PC version will require stricter anti-cheating measures. 
 

Halo: Infinite will treat PC as  

Halo Infinite was announced at E3 2018 and has no firm release date. The game is currently expected to release in 2020. 

You can join the discussion on Halo: Infinite’s PC support and split-screen options on the OC3D Forums.