Hellblade's latest patch deals with stutters by adding a vital DX12 optimisation

Hellblade's latest patch fixes a lot of bugs

Hellblade's latest patch deals with stutters by adding a vital DX12 optimisation

Every DirectX 12 game should do this!

If there is one complaint that I often see regarding DirectX 12 titles, it's that frame rate stutters are common in many games. Frame rate stutters can ruin the fluidity of many games, taking players out of the action by making gameplay feel jittery and non-continuous.

Hellblade: Senua's Sacrifice's next-generation PC update launched last month, adding ray tracing and other visual enhancements to the game. This update moved Hellblade to DirectX 12 on PC. For many players, this resulted in added stuttering and the introduction of new bugs. Thankfully, the latest patch for the game addresses these issues, including the game's stuttering on many systems.

Shader pre-compilation - A vital DX12 optimisation

If you play a lot of PC games, you will have seen this. You will start a game, and the game will then spend some time pre-compiling shaders. This is often done the first time you play a game, after major game patches, and whenever you change your PC's hardware.

This shader pre-generation allows developers to optimise their game's shaders for your system and prevents stalls/stutters that may come with runtime shader compilation. Essentially, if developers do these shader compilations before you play the game, it will help the game avoid stuttering and similar issues later.

DirectX 12 games that lack shader pre-compilation can often have mild or abundant stuttering during the first few minutes or hours of gameplay. These stutters will disappear as shaders are compiled. These unwanted stutters can be avoided with pre-compilation, which is why many DirectX 12 games pre-compile shaders when they are first played.

Hellblade's newest patch offers users a "Fix for stuttering" that is achieved "by pregenerating a package of shaders for both RT On and Off presets."

Hellblade's latest patch deals with stutters by adding a vital DX12 optimisation

Other fixes that are included with Hellblade's latest PC patch are fixes for ultra-wide monitors, a fix for incorrect audio levels on some systems, and other minor fixes. The patch's full release notes are below. 

Patch Notes

Following our recent update bringing visual enhancements and accessibility improvements to Hellblade: Senua’s Sacrifice, we have released a patch addressing some of the minor issues some users were encountering. These include:

- Fix for ultra-wide screen support
- Fix for audio levels not being applied properly after the update in certain cases
- Fix for sliders not working when dragged along
- Fix for RT shadows switching when looking through a portal on Valravn's map
- Fix for stuttering some people experience with DX12, done by pregenerating a package of shaders for both RT On and Off presets.

You can join the discussion on Hellblade's latest PC patch adding a vital DirectX 12 optimisation on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.