Hogwarts Legacy’s June PC update delivers major performance improvements

Hogwarts Legacy's June PC update delivers major performance improvements

Expect Hogwarts Legacy to run a lot smoother on PC and current-gen consoles with the game’s June update

Hogwarts Legacy has received a new patch that promised to greatly improve the game’s framerate stability on both PC and current generation consoles, promising memory optimisations, optimisations to overall lighting, a resolution to “single-frame hitching throughout the game”.

With these changes, Hogwarts Legacy should now run a lot smoother on all current generation platforms, with less hitching and stuttering across the game. This is great news for gamers, as this hitching could be very annoying when traversing Hogwarts Legacy’s large open world.

Hogwarts Legacy's June PC update delivers major performance improvements

Alongside these performance improvements, Hogwarts Legacy has received updates that address crashes and other game bugs, all of which are detailed in the patch notes below.

You can join the discussion on Hogwarts Legacy’s June update on the OC3D Forums.  

Patch Notes – Hogwarts Legacy June Update

Developer Note – This patch addresses overall gameplay experience and stability improvements.

– Bug Fixes:

– Missions

– Resolved quest failing to progress upon starting the final battle with the Pensieve Guardian HL-12745
– Resolved Percival Rackham’s Trial not being able to be completed causing a progression blocker HL-12745

– Cinematics

– Resolved avatar using a generic NPC wand instead of their unique wand HL-11594

– Avatar

– Resolved the avatar’s robe moving unnaturally while drinking the potion if they are created immediately after making a manual save on another character’s slot

– Achievements/Trophies

– Resolved large gold chests being lootable after patching
– Resolved achievements not working correctly when no internet was available
– Resolved Gregory and Goblet of fire field guide pages not showing complete after latest patch HL-12917
– Resolved with Daedelian Key and not being able to open chest to get house reward HL-12673
– Resolved “Allow “Known” Collection items to count correctly towards proper achievements

– UI

– Updated localization overlapping issues related to location names
– Resolved quest tracking icon remaining on map and minimap after the quest is completed
– Resolved intro outfit and robe being available in your gear appearances by default HL-4880
– Resolved untracking missions in-game, in the map and/or mini-map not updating their icons and/or disappearing
– Resolved the user getting stuck on the ‘Field Guide’ screen if they spam the [MENU] button while transitioning to the ‘Map’ screen

– Save Game

– Resolved restarting from a manual save can place Sir Nicholas at the mission’s starting point
– Resolved player being able to permanently lock themselves out of the conversation with Natsai when using a manual save during a mission HL-12659
– Resolved avatar being able to unlock the talent menu during a mission after reloading a manual save
– Resolved reloading an autosave after gathering any collection chest allows the avatar to obtain the same chest rewards again

– Performance

– Resolved a crash when fast traveling to Hogsmeade using floo flames
– Optimization to overall lighting
– Resolved crash during level and mission transitions/loading
– Resolved a crash when opening and closing pause menu during missions
– Resolved crash related to foliage
– Resolved a crash when ornate chests in the game
– Resolved a crash related to in game beacons
– Resolved memory optimization
– Resolved single frame hitching throughout the game
– Resolved localization crash when dictionaries are reloaded from a save game
– Resolved landscape streaming issues during Hogwarts

– Miscellaneous

– Resolved improper shadowing around the vines of dungeons
– Update to game credits


– Performance

– Resolved crash VRAM memory leaking HL-313
– Update to latest NVIDIA Streamline SDK