Horizon Zero Dawn's latest patch adds DLSS and FSR to the game
Get boosted performance through smart upscaling
Published: 8th December 2021 | Source: Patch Notes - Reddit |
Patch 1.1 deliver smart upscaling and improved shader compilation to Horizon: Zero Dawn
Horizon Zero Dawn's PC version has received a new patch, adding support for new features like FidelityFX Super Resolution (FSR) and Deep Learning Super Sampling (DLSS) to the game. Additionally, this patch also improves Horizon: Zero Dawn's shader pre-compilation, reducing compilation related stutters while allowing shader compilation to complete faster on high-end systems.
DLSS and FSR are both smart upscaling technologies, which allow lower resolution images to be upscaled to higher resolutions to deliver crisp high resolution visuals while also delivering much higher frame rates. This makes gaming at resolutions like 4K a lot more feasible on lower-end hardware, with Nvidia's DLSS being supported on Nvidia's RTX series GPUs while AMD's FSR tech is supported on all modern graphics cards.
Below are the patch notes for Horizon: Zero Dawn's Patch 1.11 for PC.
We’re happy to announce we’ve just released Patch 1.11 for our PC players. Here’s what this patch contains:
- Added Nvidia’s DLSS upscaling technology.
- Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.
- Adjusted settings screen to facilitate the addition of DLSS and FSR.
- Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.
- Improvement to the shader management system. This will result in a few noticeable differences:
- There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.
- Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.
- Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.
- Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.
- On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.
Please ensure your game is up-to-date before heading back out into the wilds, and reach out to us if you’re still experiencing any issues. We appreciate all of your wonderful support and feedback; we wish you a fun-filled festive period!