Is your rig ready for Total War? Total War Warhammer 3's PC system requirements are here!

It looks like Total War Warhammer III is a DirectX 11 game

Is your rig ready for Total War? Total War Warhammer 3's PC system requirements are here!

Can you run it? - Total War Warhammer III

On February 17th, Total War Warhammer III will be launching on PC, completing the Total War Warhammer Trilogy by pushing the series into the boarder regions and into the realms of chaos. Here, the game will be focusing on the Kingdom of Kislev, the Empire of Grand Cathay, and the daemonic hordes of Chaos.

In a post-launch update, the content of Total War Warhammer I, II and III are set to be merged together to create a Mortal Empires campaign like no other, creating a world map for Warhammer Fantasy so that players will be able to play the largest Total War map ever made.

On Steam, Creative Assembly have released the PC system requirements for Total War Warhammer, confirming that Total War Warhammer III will be more demanding than its predecessors. That said, Total War Warhammer III will still be a DirectX 11 title, and the game will be playable on lower-end hardware. 

Storage-wise, Total War Warhammer III is set to require 120GB of available HDD space. Additionally, the game requires a minimum of 6GB of system memory.  

On the GPU-side, Nvidia's GTX 900 series and AMD's Radeon RX 400 series graphics cards have been defined as the minimum graphics cards needed to run Total War Warhammer III. Furthermore, the game's recommended graphics cards are Nvidia's GTX 1660 Ti and AMD's Radeon RX 5600 XT.

Intel i3 and AMD Ryzen 3 series processors listed as the minimum CPUs required to play Total War Warhammer III, with Intel's i5 and AMD's Ryzen 5 series processors being recommended. We hope that Creative Assembly will release more detailed system requirements for Total War Warhammer III before the game launches next month.

Being a DirectX 11 game on PC, Total War Warhammer III is not expected to support DirectX 12 Ultimate features like hardware accelerated ray tracing, Variable Rate Shading, or Mesh Shaders. Additionally, Creative Assembly have not revealed any plans to support upscaling technologies like Intel XeSS, Nvidia DLSS or AMD's FidelityFX Super Resolution. 

MINIMUM:

OS: Windows 7 64-bit
Processor: Intel i3/Ryzen 3 series
Memory: 6 GB RAM
Graphics: Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX: Version 11
Storage: 120 GB available space
Additional Notes: 8GB Memory if using integrated GPU.

RECOMMENDED:

OS: Windows 10 64-bit
Processor: Intel i5/Ryzen 5 series
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
DirectX: Version 11
Storage: 120 GB available space
Additional Notes: TBA 

You can join the discussion on Total War Warhammer III on the OC3D Forums.

Is your rig ready for Total War? Total War Warhammer 3's PC system requirements are here!  

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Most Recent Comments

21-01-2022, 06:11:39

NeverBackDown
Really disappointing specs tbh.

They have had roughly 6 years of dx12 "beta" in Warhammer. There's no excuse for it to not have been updated. Adding all this extra content to an already heavily CPU bound game is just not going to work well.

The newer features of VRS and Mesh Shading could significantly improve performance. Upscaling tech could be useful as well, though thousands of units on screen moving at random paces, directions, clumped,.etc it may be difficult to make it work correctly.Quote

21-01-2022, 08:31:15

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
Really disappointing specs tbh.

They have had roughly 6 years of dx12 "beta" in Warhammer. There's no excuse for it to not have been updated. Adding all this extra content to an already heavily CPU bound game is just not going to work well.

The newer features of VRS and Mesh Shading could significantly improve performance. Upscaling tech could be useful as well, though thousands of units on screen moving at random paces, directions, clumped,.etc it may be difficult to make it work correctly.

I'm curious if they could've added Vulkan as an option as from what I have seen nearly every single game that implements it gets a pretty nice performance uplift with it especially in CPU bound situations.Quote

21-01-2022, 14:12:44

NeverBackDown
Yes it could have been a better solution. They release the games on MacOS and Linux, so if they used Vulkan it would end up being cheaper for them and a quicker turn around to launching on those platforms. They use Feral Interactive to do those platforms but Feral just uses Vulkan now to switch (or did they might use Metal for Apple).Quote

24-01-2022, 10:00:45

Anon
They should really have implemented a proper DX12 solution by now. They probably don't care since people will buy the game regardless, but it would make the game more accessible, improve performance, and improve the QoL...Quote
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