La Quimera is coming to PC this month, and it looks awesome
Reburn’s first FPS is the closest thing we’ve seen to a new Crysis game in over a decade
Reburn, formerly 4A Ukraine, has released its first gameplay trailer for La Quimera, the company’s upcoming first-person shooter. The game will be coming to PC through Steam on April 25th, and it looks incredible.
La Quimera is a story-driven science-fiction FPS set in a futuristic Latin America. It is built using the 4A Engine, the same engine that was used to create the Metro series. In many ways, the game gives off Crysis vibes, bringing to the table futuristic tech and “exosuit abilities.”
While the game will launch on April 25th, it will also have a 24-hour closed beta on April 12th. This will allow gamers to get hands-on experience with the game ahead of launch.
Year 2064. The majority of nation states have become extinct. A series of natural and human-caused catastrophes in the 2030s and 2040s triggered the collapse of global systems, led to the fragmentation of human communities. The political entities in this new world are microstates and even amidst the current inter-state and corporate conflicts, typically see no point in maintaining their own armies, having to rely on mercenary forces – the “golden age” of private military companies, so called PMCs, has arrived.
As PMC operatives, you’ll take on intense high-risk campaign in a dystopian world of future Latin America across a breathtaking megalopolis and lush jungle combining highly advanced weaponry and technology battling against rival factions.
Based on the trailer above, Reburn has created a PC game with excellent visuals. This is a stunning first work from a new developer. If you are a fan of futuristic single-player FPS titles, you should be watching La Quimera with interest. Are single-player FPS games about to see a resurgence in popularity? I hope so. As fun as multiplayer games are, the world needs more single-player FPS titles.
You can join the discussion on La Quimera’s gameplay trailer and PC release date on the OC3D Forums.