Marvel’s Spider-Man: Miles Morales is coming to PC on November 18th - Here's what you need to run it

Is your PC ready for Miles Morales?

Marvel’s Spider-Man: Miles Morales is coming to PC on October 18th - Here's what you need to run it

Marvel's Spider-Man: Miles Morales is coming to PC next month

Good news PC gamers, Marvel's Spider-Man: Miles Morales is coming to PC on November 18th, adding another AAA PlayStation game to the PC platform. 

Like Marvel's Spider-Man Remastered, Marvel's Spider-Man: Miles Morales is coming to PC thanks to the work of Nixxes Software and insomniac Games, factors that should ensure that the game's PC version is just as good as Spider-Man Remastered's. 

On PC, Spider-Man: Miles Morales will support multiple features and graphical settings that are exclusive to the platform, including new ray tracing options that the game's PlayStation 5 version lacks, and support for ultra-wide 21:9, 32:9, and 48:9 single-screen or multi-monitor setups. On PC, Miles Morales will also support upscaling in the form of DLSS 3.0, DLSS 2.0, FSR 2.1, XeSS, and IGTI. Nvidia Reflex will also be available to users of Nvidia graphics cards. 

With DLSS 3, RTX 40 series users will be able to utilise Nvidia's new DLSS Frame Generation feature alongside Nvidia's existing DLSS 2.0 upscaling technology. DLAA is also available to offer gamers higher quality anti-aliasing, for gamers who do not want to utilise the upscaling features of DLSS on Nvidia hardware. 

Like Spider-Man Remastered, Miles Morales is designed to be highly scalable on PC, supporting older graphics cards like AMD's Radeon RX 580 and Nvidia's GTX 1060 to deliver 1080p 60 FPS gameplay, while also offering higher fidelity graphical options that will bring modern GPUs to their knees. 

Marvel’s Spider-Man: Miles Morales is coming to PC on October 18th - Here's what you need to run it

PC System Requirements

Minimum - 720p 30 FPS

- Graphics Preset - Very Low
- GPU - Nvidia GTX 950 or AMD Equivalent
- CPU - Intel i3-4160 or AMD Equivalent
- RAM - 8 GB
- OS - Windows 10 64-bit
-Storage - 75 GB HDD

Recommended - 1080p 60 FPS

- Graphics Preset - Medium
- GPU - Nvidia GTX 1060 or AMD RX 580
- CPU - Intel Core i5-4670 or AMD Ryzen 5 1600
- RAM - 16 GB
- OS - Windows 10 64-bit
-Storage - 75 GB SSD

Very High 4K at 60 FPS

- Graphics Preset - Very High
- GPU - Nvidia RTX 3070 or AMD Radeon RX 6800 XT
- CPU - Intel Core i5-11400 or AMD Ryzen 5 3600
- RAM - 16 GB
- OS - Windows 10 64-bit
-Storage - 75 GB SSD

Amazing Ray tracing - 1440p 60 FPS or 4K 30 FPS

- Graphics Preset - High + Ray Tracing High
- GPU - Nvidia Geforce RTX 3070 or AMD Radeon RX 6900 XT
- CPU - Intel Core i5-11600K or Ryzen 7 3700X
- RAM - 16 GB
- OS - Windows 10 64-bit
-Storage - 75 GB SSD

Ultimate Ray tracing - 4K 60 FPS

- Graphics Preset - High + Ray Tracing Very High
- GPU - Nvidia Geforce RTX 3080 or AMD Radeon RX 6950 XT
- CPU - Intel Core i7-12700K or AMD Ryzen 9 5900X
- RAM - 32 GB
- OS - Windows 10 64-bit
-Storage - 75 GB SSD  

Marvel’s Spider-Man: Miles Morales is coming to PC on October 18th - Here's what you need to run it

Spider-Man Miles Morales will be coming to PC through both Steam and the Epic Games Store. 

You can join the discussion on Marvel's Spider-Man Miles Morales PC System Requirements on the OC3D Forums

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Most Recent Comments

14-10-2022, 05:21:04

Peace
32GB of RAM for 4K60 with RT?? Why?! I refuse to believe it Quote

14-10-2022, 07:44:11

Warchild
Quote:
Originally Posted by Peace Ð View Post
32GB of RAM for 4K60 with RT?? Why?! I refuse to believe it
32GB?!?!?! Thems rookie numbers Quote

14-10-2022, 15:39:15

Dicehunter
Quote:
Originally Posted by Peace Ð View Post
32GB of RAM for 4K60 with RT?? Why?! I refuse to believe it
At the very most I've seen just over 14GB used at 4K max settings, DLSS Quality, Max RT etc... so unless the devs have been very lazy and adding in RT shadows requires an extra 18GB of memory then 32GB is definitely not needed

https://i.imgur.com/1I375QQ.jpgQuote
Reply
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