Metro Exodus will support Nvidia’s RTX Real-Time Raytracing tech

Metro Exodus will support Nvidia's RTX Real-Time Raytracing tech

Metro Exodus will support Nvidia’s RTX Real-Time Raytracing tech

4A Games has confirmed that Metro: Exodus will be making use of DXR real-time Raytracing technology, with support for Nvidia’s RTX ray tracing acceleration, which is only supported on Volta series GPUs. 

This addition will make Metro: Exodus the first shipping game to support Nvidia’s Raytracing technology. Right now Nvidia’s RTX feature is only available on the $3,000 Titan V (Volta) GPU in the consumer space, pretty much guaranteeing that Nvidia will release a new series of supported GPUs before the release of the game later this year. If they don’t the game will only offer ray tracing acceleration on a $3,000 GPU, which is something that we imagine that Nvidia wants to avoid. 

While Microsoft’s DXR technology supports all DirectX 12 compliant GPUs, the task of ray tracing is exceptionally compute-intensive, which is why hardware acceleration functions like Nvidia RTX will be essential for future GPU architectures from both AMD and Nvidia. Below is a Nvidia-made demo for RTX and GameWorks Ray Tracing.

 

The use of Nvidia’s RTX Technology also confirms that Metro: Exodus will be a DirectX 12 title, as right now RTX technology functions through Microsoft’s DXR extension for DirectX 12, making it unusable on other graphical APIs. 

Update – 4A Games have now released their GDC Tech Demo for Metro Exodus. 

 

You can join the discussion on 4A Games’ use of RTX real-time Ray Tracing on the OC3D Forums.

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